Difference between revisions of "Bladeweave"

(Primary Weapons)
Line 16: Line 16:
 
==Primary Weapons==
 
==Primary Weapons==
 
Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and [[Tactics]].
 
Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and [[Tactics]].
* none
+
* None
  
 
==Seconday Weapons==
 
==Seconday Weapons==
Line 22: Line 22:
 
* [[Rune Blade]]
 
* [[Rune Blade]]
 
* [[Radiant Scimitar]]
 
* [[Radiant Scimitar]]
*[[Elven Machete]]
+
* [[Elven Machete]]
 +
* [[War Cleaver]]
 +
 
 
==See Also==
 
==See Also==
 
* [[Special Moves]]
 
* [[Special Moves]]
  
 
[[Category:Special Moves]]
 
[[Category:Special Moves]]

Revision as of 00:34, 21 October 2008

Bladeweave.jpg

The Bladeweave Special Move was added during the Mondain's Legacy expansion. Typified as an Elvin special attack, the use of Bladeweave triggers a random special move from the following list:

Bladeweave will not impart a special move that requires any special check (i.e., skill check for Shadowstrike, armed/unarmed, mounted/dismounted) or that is unrelated to bladed weapons (e.g., Double Shot is an Archery move).

This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 30

Primary Weapons

Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and Tactics.

  • None

Seconday Weapons

Weapons with a secondary ability of Bladeweave require 90 or higher in the appropriate fighting skill and Tactics.

See Also