Difference between revisions of "Wand"

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[[Image:Wand.png|frame]]
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{{Infobox item
The <b>Wand</b> is a [[One-Handed Weapon]] for practitioners of [[Mace Fighting]]. They can neither be crafted nor purchased from NPC [[Vendor]]s, and are mostly found in [[Treasure Chest]]s.
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| name=Black Staff
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| image=Wand.png
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| weight=1
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| physicaldamage=100
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| weapondamage=9 - 11
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| weaponspeed=2.75
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| strengthrequirement=5
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| onehandedweapon=yes
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| skillrequired=Mace Fighting
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| mindurability=36
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| maxdurability=48
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}}
  
Although not terribly useful as an actual melee weapon, wands usually have [[Magery]] spell charges attached to them - Allowing the caster to activate their magic without need for [[Skills]], [[Mana]] nor [[Reagents]] if the wand is equipped.
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The [[Wand]] is a [[One-Handed Weapon]] for [[Mace Fighting]] practitioners. It is one of the few weapon classes that are [[Uncraftable Weapons|uncraftable]] - they are typically found in [[Treasure Chest]]s.  
  
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Although not terribly useful as an actual melee weapon (due to a lack of combat orientated [[Item Properties]]), wands usually have [[Magery]] spell charges attached to them - Allowing the caster to activate their magic without need for [[Skills]], [[Mana]] nor [[Reagents]] if the wand is equipped.
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In addition to this, wands usually have both the [[Spell Channeling]] and [[Mage Weapon]] properties. This makes them invaluable items for training [[Magery]] with.
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They can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]].
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{| align="center" cellpadding="5" cellspacing="0" border="1"
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|-
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! style="background-color:#9f3215; color:#FFFFFF;" align="center"|
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! style="background-color:#9f3215; color:#FFFFFF;" align="center" colspan="2"| Special Moves
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|- align="center"
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! style="background-color:#9f3215; color:#FFFFFF;" | Primary
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|[[Image:Special_move_dismount.jpg]]
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|[[Dismount]]
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|- align="center"
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! style="background-color:#9f3215; color:#FFFFFF;" | Secondary
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|[[Image:Disarm.jpg]]
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|[[Disarm]]
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|}
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==Casting==
 
[[Spells]] wands are known to provide:
 
[[Spells]] wands are known to provide:
  
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<table><tr><td>
 
* [[Heal]]
 
* [[Heal]]
 
* [[Magic Arrow]]
 
* [[Magic Arrow]]
 
* [[Harm]]
 
* [[Harm]]
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</td><td>
 
* [[Fireball]]
 
* [[Fireball]]
 
* [[Greater Heal]]
 
* [[Greater Heal]]
 
* [[Lightning]]
 
* [[Lightning]]
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</td></tr></table>
  
In addition to this, wands usually have both the [[Spell Channeling]] and [[Mage Weapon]] properties. This makes them invaluable items for training [[Magery]] with.
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Double clicking a wand with listed charges will activate the spell, reducing the charge level by one. Neither [[Skills]], [[Mana]] nor [[Reagents]] are required to cast in this manner.
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==Legacy Wands==
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Older wands once provided different spells to what they do today. Known older wands cast:
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<table><tr><td>
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* [[Clumsiness]]
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</td><td>
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</td></tr></table>
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Attempting to use these wands now reduces the charges without actually casting the spell.
  
==Special Moves==
 
{| align="left" style="margin:auto; text-align:center;"
 
! style="padding:5px;" | '''Primary:'''
 
| style="padding:5px;" | [[Image:Special_move_dismount.jpg]]<br>[[Dismount]]
 
|-
 
! style="padding:5px;" | '''Secondary:'''
 
| style="padding:5px;" | [[Image:Disarm.jpg]]<br>[[Disarm]]
 
|}
 
 
==Named Wands==
 
==Named Wands==
 
* [[Fireworks Wand]]
 
* [[Fireworks Wand]]

Revision as of 02:50, 23 October 2008

Wand.png
Black Staff
Weight: 1 Stone
Physical Damage 100%
Weapon Damage 9 - 11
Weapon Speed 2.75s
Strength Requirement 5
One-Handed Weapon
Skill Required: Mace Fighting
Durability: 36 (min) - 48 (max)

The Wand is a One-Handed Weapon for Mace Fighting practitioners. It is one of the few weapon classes that are uncraftable - they are typically found in Treasure Chests.

Although not terribly useful as an actual melee weapon (due to a lack of combat orientated Item Properties), wands usually have Magery spell charges attached to them - Allowing the caster to activate their magic without need for Skills, Mana nor Reagents if the wand is equipped.

In addition to this, wands usually have both the Spell Channeling and Mage Weapon properties. This makes them invaluable items for training Magery with.

They can have their durability increased, via Powder of Fortifying, to a maximum of 255 and can be dyed with Pigments of Tokuno.


Special Moves
Primary Special move dismount.jpg Dismount
Secondary Disarm.jpg Disarm

Casting

Spells wands are known to provide:

Double clicking a wand with listed charges will activate the spell, reducing the charge level by one. Neither Skills, Mana nor Reagents are required to cast in this manner.


Legacy Wands

Older wands once provided different spells to what they do today. Known older wands cast:

Attempting to use these wands now reduces the charges without actually casting the spell.

Named Wands