Difference between revisions of "Mace Fighting"
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==Weapons== | ==Weapons== | ||
+ | Simply put, mace class [[weapons]] are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds. | ||
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+ | They deal an extra hit to the [[stamina]] level of targets, while also lowering the [[durability]] of their [[armor]] at an accelerated rate. | ||
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+ | Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. | ||
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+ | [[Poisoning]] cannot be used with mace fighting. | ||
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Revision as of 18:52, 25 October 2008
It requires strength of will and body to fight with the sheer power necessary for skill with blunt, mace weapons.
Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with a Macing skill and Tactics skill level of 70 and the secondary special move when both skills are at 90 or above. A macer's professional title is Armsman.
In PvP combat, Mace weapons are valued because they always damage an opponent's armor when a hit is scored. Such weapons also do a small amount of additional damage to a target's Stamina when hit.
Training
From 0 - 30 skill you should buy from an NPC Warrior Guildmaster. After that you need to hold a macing weapon in hand and hit opponents.
Weapons
Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.
They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.
Poisoning cannot be used with mace fighting.