Difference between revisions of "War of Shadows"
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− | Introduced with [[Publish 56]]. Part of the [[Warriors of Destiny]] event cycle. | + | Introduced with [[Publish 56]], ended in [[Publish 58]]. Part of the [[Warriors of Destiny]] event cycle. |
* Factions cities will come under attack in Trammel by the forces of the Shadowlords | * Factions cities will come under attack in Trammel by the forces of the Shadowlords | ||
* Capturing a town sigil in Felucca allows the Trammel city to be invaded | * Capturing a town sigil in Felucca allows the Trammel city to be invaded |
Revision as of 12:00, 19 March 2009
Introduced with Publish 56, ended in Publish 58. Part of the Warriors of Destiny event cycle.
- Factions cities will come under attack in Trammel by the forces of the Shadowlords
- Capturing a town sigil in Felucca allows the Trammel city to be invaded
- Sigil must be captured by a Chaos faction, either Shadowlords or Minax.
- Up to three towns can be invaded at a time
- Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
- A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
- All Felucca faction cities will have their guard zones removed, becoming warzones
- Affected cities for the invasion:
- Britain
- Skara Brae
- Magincia
- Minoc
- Moonglow
- Trinsic
- Vesper
- Yew
- Players logging into a town under invasion will be relocated to Jhelom
- Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
- Invading forces comprised of three types:
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Britain: Dragons
- Skara Brae: Elementals
- Magincia: Undead
- Minoc: Plague
- Moonglow: Void
- Trinsic: Orcs
- Vesper: Rogue Ophidians
- Yew: Daemons
- Army of Shadows (Humans and Elves)
- Ranking and promotion system similar to the Ophidian Invasion
- Four basic types
- Warrior
- Ranger
- Mage
- Healer
- Ranks
- Recruit
- Scout
- Corporal
- Lieutenant
- Captain
- General
- Corrupted townspeople
- Hatred
- NPCs aggressively attack players and other NPCs
- Falsehood
- NPCs attempt to steal from players
- Each NPC can only steal one item, normal theft checks apply
- Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
- Cowardice
- NPCs flee from players
- Hatred
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
- Loot
- All invasion monsters and army members drop faction silver
- 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
- Silver is multiplied by rank within the army
- Rare bonuses possible
- All invasion monsters have at least double the normal loot
- Army members drop special weapons and spellbooks with properties based on their rank
- Army members drop exceptional loot at higher ranks
- All invasion monsters and army members drop faction silver
- Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
- Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
- Both dragon races are intelligent, and cause all dragons, except for Swamp Dragons, to go wild in their presence
- Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca