Difference between revisions of "Humility"

m (repetition & minor edits)
(Changed to bring it in line with the format of the other 7 Virtues)
Line 3: Line 3:
 
[[Image:Humility_shrine.jpg|thumb|Chant Lum at the Humility Shrine]]
 
[[Image:Humility_shrine.jpg|thumb|Chant Lum at the Humility Shrine]]
  
The '''Virtue of Humility''' is but one of eight virtues found in the [[Virtues#The_.22Virtue_System.22_in_UO| Virtue System]]. At no time has this component of the Virtue System been active in actual game-play; in fact, the scroll description that is accessed via the [[Virtue Gump]] states, “This virtue is not yet defined.
+
'''Humility''' is: a [[Shrine]], an [[Ilshenar]] [[Moongate]], and an inactive [[Virtue]].
  
That is not to say that the concept of humility has been neglected. It has been included in several aspects of game play:
+
==Shrine==
 +
The Humility shrine is located in the southeastern jungle of the [[Isle of Fire]] (177°49'N, 152°31'W). It is a fully functional shrine; a character may lock his or her [[karma]], be resurected, or even [[Chivalry#Tithing|tithe]] gold there.
  
* There have been [[Gareth the Emissary of the RBC|Humility Quests]];
+
A wearer of the [[Ankh Pendant]] who chants the word "Lum" at the shrine will receive an increase of +3 to either Mana, Hit Point, or Stamina regeneration for one hour. A character need not continue to wear the pendant to maintain the increase for said hour.
* [[Magincia]] was destroyed, at least in part, because of a lack of humility; and
+
* The Humility Shrine, unlike other [[Shrines|virtue shrines]], has a fully functional [[Ankh|ankh]].
+
  
==Intended Virtue System Component==
+
==Moongate==
 +
Located between the [[Undead Fort]] and the [[Humility Graveyard]], the Humility Moongate (53°27'N, 73°15'W) is tucked into a small valley along the mountains.
  
 +
==Virtue==
 +
There is no game mechanic for the Virtue of Humility, although one was designed but not implemented.
 +
 +
===Original Design===
 
Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain [[skills]]. The young player would have gained skills at an accelerated rate.
 
Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain [[skills]]. The young player would have gained skills at an accelerated rate.
  
Line 26: Line 30:
 
*Third step: +30 Hit Points, +30 Mana, +30 Stamina.
 
*Third step: +30 Hit Points, +30 Mana, +30 Stamina.
  
==Reasons for Non-inclusion in Game Play==
+
===Reasons for Non-inclusion in Game Play===
  
 
One possible reason why this particular Virtue was never activated is that there are simply not enough young players. A squire was only able to have one veteran relationship at a time.
 
One possible reason why this particular Virtue was never activated is that there are simply not enough young players. A squire was only able to have one veteran relationship at a time.
Line 32: Line 36:
 
Another possible reason is that the benefits conveyed, at the highest level, may have unbalanced the game.
 
Another possible reason is that the benefits conveyed, at the highest level, may have unbalanced the game.
  
[[Category:Virtues]]
+
==Lore==
[[Category:Shrines]]
+
Humility is one of the [[Virtues]] in the moral system of Ultima Online. 
 +
 
 +
* Symbol: Shepherd's Crook
 +
* Derived From: The opposite of [[Pride]], the absence of [[Courage]], [[Truth]], and [[Love]]
 +
* Anti-Virtue: [[Pride]]
 +
* Original Class: Shepherd
 +
* Original Home City: [[New Magincia]]
 +
* Opposing Dungeon: Unknown, believed to be possibly [[Doom]] or the [[Stygian Abyss]]
 +
* Mantra: Lum
 +
* Companion: [[Katrina]]
 +
 
 +
Humility is the most difficult Virtue to understand because it lies outside Truth, Love, and Courage. The lack of these leads to Pride, but recognizing Pride and turning away from it leads to Humility. [[Lord Blackthorn]] perverted the Virtue to read "Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath."
 +
 
 +
[[Category: Ilshenar]][[Category:Moongates]][[Category:Shrines]][[Category:Virtues]]

Revision as of 08:29, 28 April 2009

The Gump
This virtue is not yet defined
Chant Lum at the Humility Shrine

Humility is: a Shrine, an Ilshenar Moongate, and an inactive Virtue.

Shrine

The Humility shrine is located in the southeastern jungle of the Isle of Fire (177°49'N, 152°31'W). It is a fully functional shrine; a character may lock his or her karma, be resurected, or even tithe gold there.

A wearer of the Ankh Pendant who chants the word "Lum" at the shrine will receive an increase of +3 to either Mana, Hit Point, or Stamina regeneration for one hour. A character need not continue to wear the pendant to maintain the increase for said hour.

Moongate

Located between the Undead Fort and the Humility Graveyard, the Humility Moongate (53°27'N, 73°15'W) is tucked into a small valley along the mountains.

Virtue

There is no game mechanic for the Virtue of Humility, although one was designed but not implemented.

Original Design

Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain skills. The young player would have gained skills at an accelerated rate.

There were to be certain variables that affected the gain of Humility points:

  • The veteran was to remain close to the [young] character as the latter gained skill;
  • Skill points gained through training dummies and NPCs would not have counted;
  • [Young] characters would not have gained Humility points; and
  • The veteran had to have been alive to gain Humility points.

Rewards for achieving Humility points were to have been granted on a 3 tier basis.

  • First step: +10 Hit Points, +10 Mana, +10 Stamina;
  • Second step: +20 Hit Points, +20 Mana, +20 Stamina; and finally
  • Third step: +30 Hit Points, +30 Mana, +30 Stamina.

Reasons for Non-inclusion in Game Play

One possible reason why this particular Virtue was never activated is that there are simply not enough young players. A squire was only able to have one veteran relationship at a time.

Another possible reason is that the benefits conveyed, at the highest level, may have unbalanced the game.

Lore

Humility is one of the Virtues in the moral system of Ultima Online.

Humility is the most difficult Virtue to understand because it lies outside Truth, Love, and Courage. The lack of these leads to Pride, but recognizing Pride and turning away from it leads to Humility. Lord Blackthorn perverted the Virtue to read "Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath."