Difference between revisions of "Statehood"

(New page: (reprinted with permission from [http://www.paxlair.com/index.php?option=com_content&task=view&id=2602&Itemid=1256|"About Statehoods" at paxlair.com] --Winfield_Pax 1...)
 
m (Changed Winfield_Pax to Winfield)
 
Line 1: Line 1:
(reprinted with permission from [http://www.paxlair.com/index.php?option=com_content&task=view&id=2602&Itemid=1256|"About Statehoods" at paxlair.com] --[[User:Winfield Pax|Winfield_Pax]] 16:05, 12 August 2007 (EDT)
+
(reprinted with permission from [http://www.paxlair.com/index.php?option=com_content&task=view&id=2602&Itemid=1256|"About Statehoods" at paxlair.com] --[[User:Winfield|Winfield]] 16:05, 12 August 2007 (EDT)
  
 
Statehoods are groups of Cities or Towns united together as a community with a form of government overseeing the Cities and Towns.  Statehoods are not generally characterized by a single or any [mechanical] alliance or guild, but may contain many alliances and guilds to serve the functioning of the Statehood.  There are usually several qualities that make a statehood:
 
Statehoods are groups of Cities or Towns united together as a community with a form of government overseeing the Cities and Towns.  Statehoods are not generally characterized by a single or any [mechanical] alliance or guild, but may contain many alliances and guilds to serve the functioning of the Statehood.  There are usually several qualities that make a statehood:

Latest revision as of 14:44, 15 November 2009

(reprinted with permission from "About Statehoods" at paxlair.com --Winfield 16:05, 12 August 2007 (EDT)

Statehoods are groups of Cities or Towns united together as a community with a form of government overseeing the Cities and Towns. Statehoods are not generally characterized by a single or any [mechanical] alliance or guild, but may contain many alliances and guilds to serve the functioning of the Statehood. There are usually several qualities that make a statehood:

  • Housing exists in many places, set up as cities and/or towns. There may be a few distant locations for special purposes (like a building near the ocean to offer dock services). This housing in cities and towns is organized in ways that reflect that the city or town is part of the larger Statehood. The operating capital of the Statehood could be designated in one particular city of the Statehood, or an independent location such as a castle not within one of the Statehood's cities or towns.
  • A working Government, usually with a leader to organize the cities and towns. The government style varies by Statehood. Some are diplomatic with elected leaders, others are a monarchies or oligarchies. The Statehood is best defined and esablished where its government is clearly defined, has a regular presence, and is acknowledge and followed by its citizens.
  • Citizens and/or Citizen-Guild(s), who make up the Citizenry of the Statehood. The Statehood will generally have many guilds as citizens. Some citizens become citizens of the Statehood by virtue of their guild's citizenship status with one of the Statehood's cities or towns.
  • Statehood Culture, where each Statehood is usually unique in some fashion from other Statehoods. Statehoods themselves may be aligned to evil, good, or neutrality. Their cities and towns may each have a quality of evil, good, or neutral different from the Statehood. The Statehood generally strives for unity of its cities and towns. It also usually engages in external diplomacy with other Statehoods and independent cities and towns.
  • Statehood Activity, where the statehood does have citizens around at least a few times each week, usually with some announced meetings or events.
  • Web Sites and/or Message Boards, where there is a way to communicate with their cities, towns, citizens, patrons, and visitors. The web site or board usually gives information about what the Statehood, its government, and each city or town.

Current Statehoods

A Statehood can be player-based or controlled by the Game Masters. Britannia might be considered a Game Master-controlled Statehood with a council and Live-Event activities. A player-based Statehood would be one where the players control two or more cities, villages, or towns and the activities occur nearly daily.