Difference between revisions of "Damage Increase"

m (Damage Increase moved to Damage increase: Article name is not a proper noun)
m
Line 14: Line 14:
 
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details.
 
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details.
  
 
+
==See Also==
{{Item properties}}
+
{{Item Properties}}

Revision as of 08:15, 16 December 2009

Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Damage Increase from Skills / Stats

Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)

Check out this page on Stratics for more details.

See Also