Difference between revisions of "Damage Increase"
Thadius856 (Talk | contribs) m (Damage Increase moved to Damage increase: Article name is not a proper noun) |
m |
||
Line 14: | Line 14: | ||
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details. | Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details. | ||
− | + | ==See Also== | |
− | {{Item | + | {{Item Properties}} |
Revision as of 08:15, 16 December 2009
Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)
Check out this page on Stratics for more details.