Difference between revisions of "MediaWiki:Common.js"
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Line 110: | Line 110: | ||
/** | /** | ||
− | * | + | * Code for a simple calculator that calculates your chance at better loot based on an input Luck value. |
*/ | */ | ||
function createLuckCalculator() { | function createLuckCalculator() { | ||
Line 118: | Line 118: | ||
var luckLabel = document.createElement('span'); | var luckLabel = document.createElement('span'); | ||
luckLabel.appendChild(document.createTextNode('Luck:')); | luckLabel.appendChild(document.createTextNode('Luck:')); | ||
− | + | location.appendChild(luckLabel); | |
var luckInput = document.createElement('input'); | var luckInput = document.createElement('input'); | ||
Line 126: | Line 126: | ||
luckInput.type = 'text'; | luckInput.type = 'text'; | ||
luckInput.style.width = '35px'; | luckInput.style.width = '35px'; | ||
− | + | location.appendChild(luckInput); | |
var percentChanceLabel = document.createElement('span'); | var percentChanceLabel = document.createElement('span'); | ||
Line 143: | Line 143: | ||
} | } | ||
percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance')); | percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance')); | ||
− | |||
} | } | ||
}; | }; | ||
− | + | location.appendChild(calculateButton); | |
− | + | location.appendChild(percentChanceLabel); | |
} | } | ||
} | } | ||
addOnloadHook(createLuckCalculator); | addOnloadHook(createLuckCalculator); |
Revision as of 13:57, 28 January 2010
/* Any JavaScript here will be loaded for all users on every page load. */ /** * Tests if a particular element possesses a class. */ var hasClass = (function () { var reCache = {}; return function (element, className) { return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp('(?:\\s|^)' + className + '(?:\\s|$)'))).test(element.className); }; })(); /** * Code for collapsible tables. */ var collapseCaption = 'hide'; var expandCaption = 'show'; function collapseTable(tableIndex) { var button = document.getElementById('collapseButton' + tableIndex); var table = document.getElementById('collapsibleTable' + tableIndex); if (!table || !button) { return false; } var rows = table.rows; if (button.firstChild.data == collapseCaption) { for (var i = 1; i < rows.length; i++) { rows[i].style.display = 'none'; } button.firstChild.data = expandCaption; } else { for (var i = 1; i < rows.length; i++) { rows[i].style.display = rows[0].style.display; } button.firstChild.data = collapseCaption; } } function createCollapseButtons() { var tableIndex = 0; var navigationBoxes = new Object(); var tables = getElementsByClassName(document, 'table', 'collapsible'); for (var i = 0; i < tables.length; i++) { var headerRow = tables[i].getElementsByTagName('tr')[0]; if (!headerRow) { continue; } var header = headerRow.getElementsByTagName('th')[0]; if (!header) { continue; } navigationBoxes[tableIndex] = tables[i]; tables[i].setAttribute('id', 'collapsibleTable' + tableIndex); var spacer = document.createElement('div'); var button = document.createElement('span'); var buttonLink = document.createElement('a'); var buttonText = document.createTextNode(collapseCaption); spacer.style.cssFloat = 'left'; spacer.style.styleFloat = 'left'; spacer.style.textAlign = 'left'; spacer.style.width = '35px'; spacer.appendChild(document.createTextNode('\u00a0')); header.insertBefore(spacer, header.childNodes[0]); button.style.cssFloat = 'right'; button.style.styleFloat = 'right'; button.style.fontSize = '11px'; button.style.fontWeight = 'normal'; button.style.textAlign = 'right'; button.style.width = '35px'; buttonLink.style.color = '#FFFFFF'; buttonLink.id = 'collapseButton' + tableIndex; buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');'; buttonLink.appendChild(buttonText); button.appendChild(document.createTextNode('[')); button.appendChild(buttonLink); button.appendChild(document.createTextNode(']')); header.insertBefore(button, header.childNodes[0]); tableIndex++; } for (var i = 0; i < tableIndex; i++) { if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) { collapseTable(i); } else if (hasClass(navigationBoxes[i], 'innercollapse')) { var element = navigationBoxes[i]; while (element = element.parentNode) { if (hasClass(element, 'outercollapse')) { collapseTable(i); break; } } } } } addOnloadHook(createCollapseButtons); /** * Code for a simple calculator that calculates your chance at better loot based on an input Luck value. */ function createLuckCalculator() { var location = document.getElementById('luckCalc'); if (location) { var luckLabel = document.createElement('span'); luckLabel.appendChild(document.createTextNode('Luck:')); location.appendChild(luckLabel); var luckInput = document.createElement('input'); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.name = 'luck'; luckInput.type = 'text'; luckInput.style.width = '35px'; location.appendChild(luckInput); var percentChanceLabel = document.createElement('span'); var calculateButton = document.createElement('input'); calculateButton.type = 'button'; calculateButton.value = 'Calculate'; calculateButton.onclick = function() { if (luckInput.value) { var percentChance = Math.pow(luckInput.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } while (percentChanceLabel.hasChildNodes()) { percentChanceLabel.removeChild(percentChanceLabel.lastChild); } percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance')); } }; location.appendChild(calculateButton); location.appendChild(percentChanceLabel); } } addOnloadHook(createLuckCalculator);