Difference between revisions of "Reactive Armor"
m (image, links, minor edit) |
(Dying will purge both reactive armor and magic reflection) |
||
Line 12: | Line 12: | ||
|description=The Reactive Armor spell increases the caster's [[Resistances|physical resistance]], while lowering the caster's [[Resistances|elemental resistances]]. Formula: 15 + ([[Inscription]] / 20) Physical bonus, -5 Elemental. | |description=The Reactive Armor spell increases the caster's [[Resistances|physical resistance]], while lowering the caster's [[Resistances|elemental resistances]]. Formula: 15 + ([[Inscription]] / 20) Physical bonus, -5 Elemental. | ||
− | The Reactive Armor spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with [[Protection]] and [[Magic Reflection]], this spell will stay on -— even after logging out, | + | The Reactive Armor spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with [[Protection]] and [[Magic Reflection]], this spell will stay on -— even after logging out, -— until you “turn it off” by casting it again, or until you die. Example with 100 Inscription: (+20 physical -5 elemental) |
[[Image:Reactive_armor_buff_icon.jpg|frame|center|<center>Reactive Armor Buff Icon & Tooltip<br>with no Inscription Skill</center>]] | [[Image:Reactive_armor_buff_icon.jpg|frame|center|<center>Reactive Armor Buff Icon & Tooltip<br>with no Inscription Skill</center>]] | ||
}} | }} |
Latest revision as of 13:27, 31 January 2010
Reactive Armor - Flam Sanct | |||
---|---|---|---|
Mana Cost | 4 | ||
Minimum Skill | 0.0 | ||
Delay (seconds) | 0.5 | ||
Reagents | Garlic, Spiders' Silk, Sulphurous Ash | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | First | ||
Description | The Reactive Armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances. Formula: 15 + (Inscription / 20) Physical bonus, -5 Elemental.
The Reactive Armor spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with Protection and Magic Reflection, this spell will stay on -— even after logging out, -— until you “turn it off” by casting it again, or until you die. Example with 100 Inscription: (+20 physical -5 elemental) |
Magery Spells | ||
---|---|---|
First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |