Difference between revisions of "MediaWiki:Common.js"

m
m (Attempt #1.)
Line 2: Line 2:
  
 
/**
 
/**
  * Tests if a particular element possesses a class.
+
  * Determines if a particular element possesses a class.
 
  */
 
  */
 
var hasClass = (function () {
 
var hasClass = (function () {
Line 10: Line 10:
 
     };
 
     };
 
})();
 
})();
 +
 +
/**
 +
* Determines if a given value is a number.
 +
*/
 +
function isNumeric(value) {
 +
    var isNumeric = false;
 +
    var numReg = new RegExp(/(^\d+$)|(^\d+\.\d+$)/);
 +
    if (numReg.test(value)) {
 +
        isNumeric = true;
 +
    }
 +
    return isNumeric;
 +
}
 +
 +
/**
 +
* Removes all children from an element.
 +
*/
 +
function removeChildren(element) {
 +
    while (element.hasChildNodes() {
 +
        element.removeChild(element.firstChild);
 +
    }
 +
}
  
 
/**
 
/**
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  */
 
  */
 
function luckToChanceCalculator() {
 
function luckToChanceCalculator() {
     var location = document.getElementById('luckToChance');
+
     var calculator = document.getElementById('luckToChance');
  
     if (location) {
+
     if (calculator) {
         var luckLabel = document.createElement('div');
+
         var calcTableRow = document.createElement('tr');
         luckLabel.appendChild(document.createTextNode('Luck:'));
+
 
         luckLabel.style.cssFloat = 'left';
+
         var calcTableCell = document.createElement('td');
        luckLabel.style.height = '22px';
+
        calcTableCell.appendChild(document.createTextNode('Luck:'));
        luckLabel.style.lineHeight = '22px';
+
         calcTableRow.appendChild(calcTableCell);
        luckLabel.style.styleFloat = 'left';
+
        luckLabel.style.width = '40px';
+
        location.appendChild(luckLabel);
+
  
 
         var luckInput = document.createElement('input');
 
         var luckInput = document.createElement('input');
Line 129: Line 147:
 
         luckInput.maxLength = '4';
 
         luckInput.maxLength = '4';
 
         luckInput.type = 'text';
 
         luckInput.type = 'text';
        luckInput.style.cssFloat = 'left';
 
        luckInput.style.styleFloat = 'left';
 
 
         luckInput.style.width = '35px';
 
         luckInput.style.width = '35px';
         location.appendChild(luckInput);
+
         calcTableCell = document.createElement('td');
 +
        calcTableCell.appendChild(luckInput);
 +
        calcTableRow.appendChild(calcTableCell);
  
         var percentChanceLabel = document.createElement('div');
+
         var percentChanceLabel = document.createElement('td');
 
         percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
 
         percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
        percentChanceLabel.style.cssFloat = 'left';
 
        percentChanceLabel.style.height = '22px';
 
        percentChanceLabel.style.lineHeight = '22px';
 
        percentChanceLabel.style.styleFloat = 'left';
 
 
         percentChanceLabel.style.textAlign = 'right';
 
         percentChanceLabel.style.textAlign = 'right';
         percentChanceLabel.style.width = '110px';
+
         percentChanceLabel.style.width = '115px';
  
 
         var calculateButton = document.createElement('input');
 
         var calculateButton = document.createElement('input');
 
         calculateButton.type = 'button';
 
         calculateButton.type = 'button';
         calculateButton.value = 'Calculate';
+
         calculateButton.value = 'Calculate >>';
 
         calculateButton.onclick = function() {
 
         calculateButton.onclick = function() {
 
             if (luckInput.value) {
 
             if (luckInput.value) {
                 if (!isNaN(parseInt(luckInput.value))) {
+
                 if (isNumeric(luckInput.value)) {
 
                     var percentChance = Math.pow(luckInput.value, (5 / 9));
 
                     var percentChance = Math.pow(luckInput.value, (5 / 9));
 
                     if (percentChance > 100) {
 
                     if (percentChance > 100) {
Line 154: Line 168:
 
                     }
 
                     }
 
                     percentChance = percentChance.toFixed(3);
 
                     percentChance = percentChance.toFixed(3);
                     while (percentChanceLabel.hasChildNodes()) {
+
                     removeChildren(percentChanceLabel);
                        percentChanceLabel.removeChild(percentChanceLabel.lastChild);
+
                    }
+
 
                     percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance'));
 
                     percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance'));
 
                 }
 
                 }
 
             }
 
             }
 
         };
 
         };
         calculateButton.style.cssFloat = 'left';
+
         calcTableCell = document.createElement('td');
         calculateButton.style.marginLeft = '3px';
+
         calcTableCell.appendChild(calculateButton);
         calculateButton.style.styleFloat = 'left';
+
        calcTableRow.appendChild(calcTableCell);
         location.appendChild(calculateButton);
+
         calcTableRow.appendChild(percentChanceLabel);
         location.appendChild(percentChanceLabel);
+
 
 +
        var calcTable = document.createElement('table');
 +
         calcTable.appendChild(calcTableRow);
 +
 
 +
         calculator.appendChild(calcTable);
 
     }
 
     }
 
}
 
}
  
 
addOnloadHook(luckToChanceCalculator);
 
addOnloadHook(luckToChanceCalculator);

Revision as of 10:56, 10 February 2010

/* Any JavaScript here will be loaded for all users on every page load. */

/**
 * Determines if a particular element possesses a class.
 */
var hasClass = (function () {
    var reCache = {};
    return function (element, className) {
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp('(?:\\s|^)' + className + '(?:\\s|$)'))).test(element.className);
    };
})();

/**
 * Determines if a given value is a number.
 */
function isNumeric(value) {
    var isNumeric = false;
    var numReg = new RegExp(/(^\d+$)|(^\d+\.\d+$)/);
    if (numReg.test(value)) {
        isNumeric = true;
    }
    return isNumeric;
}

/**
 * Removes all children from an element.
 */
function removeChildren(element) {
    while (element.hasChildNodes() {
        element.removeChild(element.firstChild);
    }
}

/**
 * Code for collapsible tables.
 */
var collapseCaption = 'hide';
var expandCaption = 'show';

function collapseTable(tableIndex) {
    var button = document.getElementById('collapseButton' + tableIndex);
    var table = document.getElementById('collapsibleTable' + tableIndex);

    if (!table || !button) {
        return false;
    }

    var rows = table.rows;

    if (button.firstChild.data == collapseCaption) {
        for (var i = 1; i < rows.length; i++) {
            rows[i].style.display = 'none';
        }
        button.firstChild.data = expandCaption;
    } else {
        for (var i = 1; i < rows.length; i++) {
            rows[i].style.display = rows[0].style.display;
        }
        button.firstChild.data = collapseCaption;
    }
}

function createCollapseButtons() {
    var tableIndex = 0;
    var navigationBoxes = new Object();
    var tables = getElementsByClassName(document, 'table', 'collapsible');

    for (var i = 0; i < tables.length; i++) {
        var headerRow = tables[i].getElementsByTagName('tr')[0];
        if (!headerRow) {
            continue;
        }

        var header = headerRow.getElementsByTagName('th')[0];
        if (!header) {
            continue;
        }

        navigationBoxes[tableIndex] = tables[i];
        tables[i].setAttribute('id', 'collapsibleTable' + tableIndex);

        var spacer = document.createElement('div');
        var button = document.createElement('span');
        var buttonLink = document.createElement('a');
        var buttonText = document.createTextNode(collapseCaption);

        spacer.style.cssFloat = 'left';
        spacer.style.styleFloat = 'left';
        spacer.style.textAlign = 'left';
        spacer.style.width = '35px';
        spacer.appendChild(document.createTextNode('\u00a0'));
        header.insertBefore(spacer, header.childNodes[0]);

        button.style.cssFloat = 'right';
        button.style.styleFloat = 'right';
        button.style.fontSize = '11px';
        button.style.fontWeight = 'normal';
        button.style.textAlign = 'right';
        button.style.width = '35px';

        buttonLink.style.color = '#FFFFFF';
        buttonLink.id = 'collapseButton' + tableIndex;
        buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');';
        buttonLink.appendChild(buttonText);

        button.appendChild(document.createTextNode('['));
        button.appendChild(buttonLink);
        button.appendChild(document.createTextNode(']'));
        header.insertBefore(button, header.childNodes[0]);

        tableIndex++;
    }

    for (var i = 0; i < tableIndex; i++) {
        if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) {
            collapseTable(i);
        } 
        else if (hasClass(navigationBoxes[i], 'innercollapse')) {
            var element = navigationBoxes[i];
            while (element = element.parentNode) {
                if (hasClass(element, 'outercollapse')) {
                    collapseTable(i);
                    break;
                }
            }
        }
    }
}

addOnloadHook(createCollapseButtons);

/**
 * Calculator that calculates your percentage chance for more and better loot given a Luck value.
 */
function luckToChanceCalculator() {
    var calculator = document.getElementById('luckToChance');

    if (calculator) {
        var calcTableRow = document.createElement('tr');

        var calcTableCell = document.createElement('td');
        calcTableCell.appendChild(document.createTextNode('Luck:'));
        calcTableRow.appendChild(calcTableCell);

        var luckInput = document.createElement('input');
        luckInput.id = 'luckInput';
        luckInput.maxLength = '4';
        luckInput.type = 'text';
        luckInput.style.width = '35px';
        calcTableCell = document.createElement('td');
        calcTableCell.appendChild(luckInput);
        calcTableRow.appendChild(calcTableCell);

        var percentChanceLabel = document.createElement('td');
        percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
        percentChanceLabel.style.textAlign = 'right';
        percentChanceLabel.style.width = '115px';

        var calculateButton = document.createElement('input');
        calculateButton.type = 'button';
        calculateButton.value = 'Calculate >>';
        calculateButton.onclick = function() {
            if (luckInput.value) {
                if (isNumeric(luckInput.value)) {
                    var percentChance = Math.pow(luckInput.value, (5 / 9));
                    if (percentChance > 100) {
                        percentChance = 100;
                    }
                    percentChance = percentChance.toFixed(3);
                    removeChildren(percentChanceLabel);
                    percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance'));
                }
            }
        };
        calcTableCell = document.createElement('td');
        calcTableCell.appendChild(calculateButton);
        calcTableRow.appendChild(calcTableCell);
        calcTableRow.appendChild(percentChanceLabel);

        var calcTable = document.createElement('table');
        calcTable.appendChild(calcTableRow);

        calculator.appendChild(calcTable);
    }
}

addOnloadHook(luckToChanceCalculator);