Difference between revisions of "Hit Life Leech"
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==Amount of Hit Points leeched== | ==Amount of Hit Points leeched== | ||
On every successful hit you will leech 0 to X percent health of (Damage done * 0.4) - X being the Hit Life Leech value on your weapon | On every successful hit you will leech 0 to X percent health of (Damage done * 0.4) - X being the Hit Life Leech value on your weapon | ||
+ | |||
+ | ==Imbuing== | ||
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Life Leech (50%): | ||
+ | *5 [[Magical Residue]] | ||
+ | *10 [[Gem|Rubies]] | ||
+ | *10 [[Void Orb]]s | ||
==See Also== | ==See Also== | ||
{{Item Properties}} | {{Item Properties}} |
Revision as of 22:15, 4 March 2010
Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows.
It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.
Contents
Hit Life Leech intensities on weapons
The maximum possible life leech percentage you can get on a weapon is determined by the following formula:
For archery weapons divide those values by 2.
The formula is based on this post by MrTact on UO Stratics.
Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.4) - X being the Hit Life Leech value on your weapon
Imbuing
The following resources are required to imbue the highest intensity of Hit Life Leech (50%):
- 5 Magical Residue
- 10 Rubies
- 10 Void Orbs