Difference between revisions of "Damage Increase"
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Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details. | Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details. | ||
+ | |||
+ | ==Imbuing== | ||
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%): | ||
+ | *5 [[Enchanted Essence]] | ||
+ | *10 [[Gem|Citrine]] | ||
+ | *10 [[Crystal Shards]] | ||
==See Also== | ==See Also== | ||
{{Item Properties}} | {{Item Properties}} |
Revision as of 22:49, 4 March 2010
Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.
Damage Increase from Skills / Stats
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)
Check out this page on Stratics for more details.
Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards