Difference between revisions of "MediaWiki:Common.js"
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importScript('MediaWiki:Common.js/Editbar.js'); | importScript('MediaWiki:Common.js/Editbar.js'); | ||
} | } | ||
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/** | /** | ||
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} | } | ||
}); | }); | ||
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/** | /** | ||
* Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. | * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. | ||
*/ | */ | ||
− | + | var ChanceToLuckCalculator = Calculator.extend({ | |
− | + | init: function() { | |
− | + | var calculate = function(input, label) { | |
− | + | if (input.value) { | |
− | + | if (input.value > 100) { | |
+ | input.value = '100'; | ||
+ | } | ||
+ | if (isNumeric(input.value)) { | ||
+ | var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); | ||
+ | removeChildren(label); | ||
+ | label.appendChild(document.createTextNode(luckAmount + ' Luck')); | ||
+ | } | ||
+ | }; | ||
var calcTableRow = document.createElement('tr'); | var calcTableRow = document.createElement('tr'); | ||
var calcTableCell = document.createElement('td'); | var calcTableCell = document.createElement('td'); | ||
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chanceInput.type = 'text'; | chanceInput.type = 'text'; | ||
chanceInput.style.width = '25px'; | chanceInput.style.width = '25px'; | ||
− | chanceInput.onkeyup = function( | + | chanceInput.onkeyup = function(keyEvent) { |
− | + | var keyID = window.event ? event.keyCode : keyEvent.keyCode; | |
+ | if (keyID == 13) | ||
+ | calculate(chanceInput, luckAmountLabel); | ||
}; | }; | ||
calcTableCell = document.createElement('td'); | calcTableCell = document.createElement('td'); | ||
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calcTableRow.appendChild(calcTableCell); | calcTableRow.appendChild(calcTableCell); | ||
− | + | this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4); | |
− | }; | + | } |
+ | }); | ||
− | + | function searchForCalculators() { | |
− | + | var calculators = document.getElementsByTagName('div'); | |
− | + | ||
− | + | for (var i in calculators) { | |
− | + | if (calculators[i].id == 'LuckToChance') { | |
− | + | var luckToChance = new LuckToChanceCalculator(); | |
− | + | } else if (calculators[i].id == 'ChanceToLuck') { | |
− | + | new ChanceToLuckCalculator(); | |
− | + | } | |
− | + | ||
− | + | ||
} | } | ||
} | } | ||
+ | addOnloadHook(searchForCalculators); |
Revision as of 12:25, 19 April 2010
/* Any JavaScript here will be loaded for all users on every page load. */ /** * Import utility functions. */ importScript('MediaWiki:Common.js/Utility.js'); /** * Import more specific scripts, if necessary. */ if (wgAction == 'edit' || wgAction == 'submit') { importScript('MediaWiki:Common.js/Editbar.js'); } /** * Code for collapsible tables. */ var collapseCaption = 'hide'; var expandCaption = 'show'; function collapseTable(tableIndex) { var button = document.getElementById('collapseButton' + tableIndex); var table = document.getElementById('collapsibleTable' + tableIndex); if (!table || !button) { return false; } var rows = table.rows; if (button.firstChild.data == collapseCaption) { for (var i = 1; i < rows.length; i++) { rows[i].style.display = 'none'; } button.firstChild.data = expandCaption; } else { for (var i = 1; i < rows.length; i++) { rows[i].style.display = rows[0].style.display; } button.firstChild.data = collapseCaption; } } function createCollapseButtons() { var tableIndex = 0; var navigationBoxes = new Object(); var tables = getElementsByClassName(document, 'table', 'collapsible'); for (var i = 0; i < tables.length; i++) { var headerRow = tables[i].getElementsByTagName('tr')[0]; if (!headerRow) { continue; } var header = headerRow.getElementsByTagName('th')[0]; if (!header) { continue; } navigationBoxes[tableIndex] = tables[i]; tables[i].setAttribute('id', 'collapsibleTable' + tableIndex); var spacer = document.createElement('div'); var button = document.createElement('span'); var buttonLink = document.createElement('a'); var buttonText = document.createTextNode(collapseCaption); spacer.style.cssFloat = 'left'; spacer.style.styleFloat = 'left'; spacer.style.textAlign = 'left'; spacer.style.width = '35px'; spacer.appendChild(document.createTextNode('\u00a0')); header.insertBefore(spacer, header.childNodes[0]); button.style.cssFloat = 'right'; button.style.styleFloat = 'right'; button.style.fontSize = '11px'; button.style.fontWeight = 'normal'; button.style.textAlign = 'right'; button.style.width = '35px'; buttonLink.style.color = '#FFFFFF'; buttonLink.id = 'collapseButton' + tableIndex; buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');'; buttonLink.appendChild(buttonText); button.appendChild(document.createTextNode('[')); button.appendChild(buttonLink); button.appendChild(document.createTextNode(']')); header.insertBefore(button, header.childNodes[0]); tableIndex++; } for (var i = 0; i < tableIndex; i++) { if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) { collapseTable(i); } else if (hasClass(navigationBoxes[i], 'innercollapse')) { var element = navigationBoxes[i]; while (element = element.parentNode) { if (hasClass(element, 'outercollapse')) { collapseTable(i); break; } } } } } addOnloadHook(createCollapseButtons); /** * Classical inheritance implementation. */ (function(){ var initializing = false, fnTest = /xyz/.test(function() { xyz; }) ? /\b_super\b/ : /.*/; this.Class = function() { }; Class.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn) { return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function Class() { if (!initializing && this.init) this.init.apply(this, arguments); } Class.prototype = prototype; Class.constructor = Class; Class.extend = arguments.callee; return Class; }; })(); /** * Code for calculators. */ var Calculator = Class.extend({ init: function(content, id, title, columns) { var location = document.getElementById(id); var table = document.createElement('table'); table.className = 'uoguidetable open'; var calcTableBody = document.createElement('tbody'); table.appendChild(calcTableBody); var calcTableRow = document.createElement('tr'); calcTableBody.appendChild(calcTableRow); var calcTableHeader = document.createElement('th'); calcTableHeader.colSpan = columns; calcTableHeader.appendChild(document.createTextNode(title)); calcTableRow.appendChild(calcTableHeader); calcTableRow = content; calcTableBody.appendChild(calcTableRow); location.appendChild(table); }, listenForEnterKey: function(keyEvent, action) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) action(); } }); /** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ var LuckToChanceCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (isNumeric(input.value)) { var percentChance = Math.pow(input.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(label); label.appendChild(document.createTextNode(percentChance + '% Chance')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'LuckToChance', 'Luck to Chance', 4); } }); /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ var ChanceToLuckCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (input.value > 100) { input.value = '100'; } if (isNumeric(input.value)) { var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); removeChildren(label); label.appendChild(document.createTextNode(luckAmount + ' Luck')); } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var chanceInput = document.createElement('input'); var calculateButton = document.createElement('input'); var luckAmountLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4); } }); function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChance') { var luckToChance = new LuckToChanceCalculator(); } else if (calculators[i].id == 'ChanceToLuck') { new ChanceToLuckCalculator(); } } } addOnloadHook(searchForCalculators);