Difference between revisions of "Exceptional"

(Armor)
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An exceptionally made piece of [[Armor]] will gain a 15% bonus that is distributed randomly among the base [[resistances]] of that item. For example, an exceptionally made [[Platemail Tunic]] could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical.
 
An exceptionally made piece of [[Armor]] will gain a 15% bonus that is distributed randomly among the base [[resistances]] of that item. For example, an exceptionally made [[Platemail Tunic]] could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical.
  
Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 20%.
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Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 20%.  However, the total additional points from Exceptional and Arms Lore is capped at 20%.
  
 
==Weapons==
 
==Weapons==

Revision as of 18:42, 29 April 2010

Exceptional is a tag which may be given to items made by a crafter of sufficient skill. It adds bonuses to Weapons and Armor that may be furthermore enhanced by using Runic Tools.

If a Grand Master or above creates an Exceptional item, it may furthermore receive their Maker's Mark.

Armor

An exceptionally made piece of Armor will gain a 15% bonus that is distributed randomly among the base resistances of that item. For example, an exceptionally made Platemail Tunic could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical.

Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of Arms Lore your character has. The maximum bonus is therefore 20%. However, the total additional points from Exceptional and Arms Lore is capped at 20%.

Weapons

Exceptionally crafted Weapons get a 35% Damage Increase bonus as a free Item Property.

This is boosted by 1% for every 20 points of Arms Lore your character has. The maximum bonus is therefore 40%.

Other Items

Charged items (such as Tools) will have more uses attached to them if crafted exceptionally. Items such as furniture receive no benefits other then the Maker's Mark.