Difference between revisions of "Self Repair"
King Durango (Talk | contribs) |
King Durango (Talk | contribs) |
||
Line 2: | Line 2: | ||
* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | ||
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | * It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | ||
− | * If an item with the Self Repair property is imbued | + | * If an item with the Self Repair property is imbued Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property. |
==See Also== | ==See Also== | ||
* [[Five on Friday - November 9, 2007]] | * [[Five on Friday - November 9, 2007]] | ||
{{Item Properties}} | {{Item Properties}} |
Revision as of 21:15, 15 June 2010
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
- If an item with the Self Repair property is imbued Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property.