Difference between revisions of "Mana Phasing Orb"
(actually they seem random according to this rules) |
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Line 4: | Line 4: | ||
* Charges 50 | * Charges 50 | ||
− | * Brittle | + | * [[Brittle]] |
* Random Regeneration 1 (Random, one of Hit Point, Stamina, or Mana regeneration) | * Random Regeneration 1 (Random, one of Hit Point, Stamina, or Mana regeneration) | ||
* [[Lower Mana Cost]] 6% | * [[Lower Mana Cost]] 6% | ||
* Random, one of: [[Hit Chance Increase|Hit]]/[[Defense Chance Increase]] 5% | * Random, one of: [[Hit Chance Increase|Hit]]/[[Defense Chance Increase]] 5% | ||
* Random, one of: [[Lower Reagent Cost]] 10%, [[Damage Increase]] 15% or [[Spell Damage Increase]] 5% | * Random, one of: [[Lower Reagent Cost]] 10%, [[Damage Increase]] 15% or [[Spell Damage Increase]] 5% | ||
− | * Durability 75/75 | + | * [[Durability]] 75/75 |
Revision as of 23:35, 27 August 2010
Mana Phasing Orbs can be found in deviously and ingeniously drawn (level 5 and 6) Treasure Maps.
Their properties are semi-random:
- Charges 50
- Brittle
- Random Regeneration 1 (Random, one of Hit Point, Stamina, or Mana regeneration)
- Lower Mana Cost 6%
- Random, one of: Hit/Defense Chance Increase 5%
- Random, one of: Lower Reagent Cost 10%, Damage Increase 15% or Spell Damage Increase 5%
- Durability 75/75