Difference between revisions of "Hit Mana Leech"
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===Examples=== | ===Examples=== | ||
− | You are dealing 100 damage against a [[Rotting Corpse]] with a 50% Hit Mana Leech weapon. On each hit, you will | + | # You are dealing 100 damage against a [[Rotting Corpse]] with a 50% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 20 (100 * 0.4 * 0.5). |
− | + | # You are dealing 50 damage against a [[Water Elemental]] with a 30% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3). | |
− | You are dealing 50 damage against a [[Water Elemental]] with a 30% Hit Mana Leech weapon. On each hit, you will | + | |
==Imbuing== | ==Imbuing== |
Revision as of 11:39, 28 October 2010
Hit Mana Leech is a weapon property that was introduced with Ultima Online: Age of Shadows.
It gives an attacker the ability to leech Mana from his opponent every time he successfully delivers a hit.
Hit Mana Leech intensities on weapons
The maximum possible mana leech percentage you can get on a weapon is determined by the following formula:
For archery weapons divide those values by 2.
The formula is based on this post by MrTact on UO Stratics.
Amount of Mana leeched
On every successful hit you will leech 0 to X percent mana of (Damage done * 0.4) where X is the Hit Mana Leech value on your weapon.
Examples
- You are dealing 100 damage against a Rotting Corpse with a 50% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 20 (100 * 0.4 * 0.5).
- You are dealing 50 damage against a Water Elemental with a 30% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).
Imbuing
The following resources are required to imbue the highest intensity of Hit Mana Leech (62%):
- 10 Magical Residue
- 10 Sapphires
- 10 Void Orbs