Difference between revisions of "Spell Channeling"
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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well (if you don't see a penalty/bonus, then your casting rate remains the same). | [[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well (if you don't see a penalty/bonus, then your casting rate remains the same). | ||
Revision as of 20:09, 23 November 2010
Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a FC penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well (if you don't see a penalty/bonus, then your casting rate remains the same).
Contents
On the other hand, some artifacts grant a FC bonus that seems to outweigh the penalty inflicted by the spell channeling property. For example, the Arcane Shield and Boomstick grant spell channeling as well as FC+1.
Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.
Spell Channeling Artifacts
Other Spell Channeling Items
Imbuing
The following resources are required to imbue Spell Channeling:
- 5 Magical Residue
- 10 Diamond
- 10 Silver Snake Skins