Difference between revisions of "MediaWiki:Calculator.js/Luck.js"
(Created page with '→* * Calculator that calculates your percentage chance for more and better loot given a specified Luck value.: var LuckToChanceCalculator = Calculator.extend({ init: fun…') |
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* Calculator that calculates your percentage chance for more and better loot given a specified Luck value. | * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. | ||
*/ | */ | ||
− | var LuckToChanceCalculator = | + | var LuckToChanceCalculator = { |
− | + | calculate: function(input, label) { | |
− | + | if (input.value) { | |
− | + | if (isNumeric(input.value)) { | |
− | + | var percentChance = Math.pow(input.value, (5 / 9)); | |
− | + | if (percentChance > 100) { | |
− | + | percentChance = 100; | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
} | } | ||
+ | percentChance = percentChance.toFixed(3); | ||
+ | removeChildren(label); | ||
+ | label.appendChild(document.createTextNode(percentChance + '% Chance')); | ||
} | } | ||
− | } | + | } |
+ | }, | ||
+ | display: function() { | ||
var calcTableRow = document.createElement('tr'); | var calcTableRow = document.createElement('tr'); | ||
var calcTableCell = document.createElement('td'); | var calcTableCell = document.createElement('td'); | ||
Line 55: | Line 55: | ||
calcTableCell.appendChild(percentChanceLabel); | calcTableCell.appendChild(percentChanceLabel); | ||
calcTableRow.appendChild(calcTableCell); | calcTableRow.appendChild(calcTableCell); | ||
− | |||
− | |||
} | } | ||
− | } | + | }; |
/** | /** | ||
Line 125: | Line 123: | ||
for (var i in calculators) { | for (var i in calculators) { | ||
if (calculators[i].id == 'LuckToChance') { | if (calculators[i].id == 'LuckToChance') { | ||
− | new | + | new Calculator(LuckToChanceCalculator.display, 'LuckToChance', 'Luck to Chance', 4); |
} else if (calculators[i].id == 'ChanceToLuck') { | } else if (calculators[i].id == 'ChanceToLuck') { | ||
new ChanceToLuckCalculator(); | new ChanceToLuckCalculator(); |
Revision as of 13:21, 11 January 2011
/** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ var LuckToChanceCalculator = { calculate: function(input, label) { if (input.value) { if (isNumeric(input.value)) { var percentChance = Math.pow(input.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(label); label.appendChild(document.createTextNode(percentChance + '% Chance')); } } }, display: function() { var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); } }; /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ var ChanceToLuckCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (input.value > 100) { input.value = '100'; } if (isNumeric(input.value)) { var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); removeChildren(label); label.appendChild(document.createTextNode(luckAmount + ' Luck')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var chanceInput = document.createElement('input'); var calculateButton = document.createElement('input'); var luckAmountLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4); } }); function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChance') { new Calculator(LuckToChanceCalculator.display, 'LuckToChance', 'Luck to Chance', 4); } else if (calculators[i].id == 'ChanceToLuck') { new ChanceToLuckCalculator(); } } } addOnloadHook(searchForCalculators);