Difference between revisions of "Ophidian Berserker"

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The '''Ophidian Berserker''' was first seen in the [[Ophidian Invasion]] of [[Papua]] and [[Vesper]] during the months of July and August of 2006. As the name implies, they are frenzied in battle and held to be nearly invulnerable. At the time, even the most jaded of warriors was shocked by just how vicious the Berserkers truly are. Normal Ophidians fear them, and indications are that the Berserkers are only loyal to the Ophidian females – to the point of even murdering their own troops.
 
The '''Ophidian Berserker''' was first seen in the [[Ophidian Invasion]] of [[Papua]] and [[Vesper]] during the months of July and August of 2006. As the name implies, they are frenzied in battle and held to be nearly invulnerable. At the time, even the most jaded of warriors was shocked by just how vicious the Berserkers truly are. Normal Ophidians fear them, and indications are that the Berserkers are only loyal to the Ophidian females – to the point of even murdering their own troops.
  
Ophidian Berserkers absorb [[Damage Types|damage]] much differently than the other Ophidians. They have an inherent magical shielding that is only penetrated by [[Power]], [[Vanquishing]], and [[Mystic]] weapons. These weapons cut directly through the Berserker’s magical shielding to deal a certain percentage of the [[Base Damage|damage]] a character would have under normal circumstances. Power does the least percentage of damage, Vanquishing a middling amount, and Mystics do the highest. At least 5% of a character’s possible damage is applied directly to the Berserker. However, that 5% does not include the extra damage such magical weapons impart from [[Item Properties]].
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Ophidian Berserkers absorb [[Damage Types|damage]] much differently than the other Ophidians. They have an inherent magical shielding that is only penetrated by [[Power]], [[Vanquishing]], and [[Mystic (Item Property)|Mystic]] weapons. These weapons cut directly through the Berserker’s magical shielding to deal a certain percentage of the [[Base Damage|damage]] a character would have under normal circumstances. Power does the least percentage of damage, Vanquishing a middling amount, and Mystics do the highest. At least 5% of a character’s possible damage is applied directly to the Berserker. However, that 5% does not include the extra damage such magical weapons impart from [[Item Properties]].
 
Appear sporadically in the Terathon Keep Near or after 3:30 am approx 1 hour before server down. Will appear in the inner core around the Brazier. Tested 3 nights, With 70's all armor does 58 60 54 damage. With my character Str 117, Archery 115, Tactics 100, Chivalry 87.5, spell weaving 75.4, Horselord Enemy of one, Consecrate weapon, my damage dealt is 8 constantly, with Horselord only my damage dealt is 4. Enemy of one, recognizes it as a Knight. High luck needed to make it worth the fight. Average gold attained 6000-6826. There movement speed is approx 3/4 silver serpent. Comparison for damage Horselord, Enemy of One, Consecrate weapon, Knight 90 86 90.
 
Appear sporadically in the Terathon Keep Near or after 3:30 am approx 1 hour before server down. Will appear in the inner core around the Brazier. Tested 3 nights, With 70's all armor does 58 60 54 damage. With my character Str 117, Archery 115, Tactics 100, Chivalry 87.5, spell weaving 75.4, Horselord Enemy of one, Consecrate weapon, my damage dealt is 8 constantly, with Horselord only my damage dealt is 4. Enemy of one, recognizes it as a Knight. High luck needed to make it worth the fight. Average gold attained 6000-6826. There movement speed is approx 3/4 silver serpent. Comparison for damage Horselord, Enemy of One, Consecrate weapon, Knight 90 86 90.
  

Latest revision as of 01:04, 22 February 2011

A pursuing Ophidian Berserker.

The Ophidian Berserker was first seen in the Ophidian Invasion of Papua and Vesper during the months of July and August of 2006. As the name implies, they are frenzied in battle and held to be nearly invulnerable. At the time, even the most jaded of warriors was shocked by just how vicious the Berserkers truly are. Normal Ophidians fear them, and indications are that the Berserkers are only loyal to the Ophidian females – to the point of even murdering their own troops.

Ophidian Berserkers absorb damage much differently than the other Ophidians. They have an inherent magical shielding that is only penetrated by Power, Vanquishing, and Mystic weapons. These weapons cut directly through the Berserker’s magical shielding to deal a certain percentage of the damage a character would have under normal circumstances. Power does the least percentage of damage, Vanquishing a middling amount, and Mystics do the highest. At least 5% of a character’s possible damage is applied directly to the Berserker. However, that 5% does not include the extra damage such magical weapons impart from Item Properties. Appear sporadically in the Terathon Keep Near or after 3:30 am approx 1 hour before server down. Will appear in the inner core around the Brazier. Tested 3 nights, With 70's all armor does 58 60 54 damage. With my character Str 117, Archery 115, Tactics 100, Chivalry 87.5, spell weaving 75.4, Horselord Enemy of one, Consecrate weapon, my damage dealt is 8 constantly, with Horselord only my damage dealt is 4. Enemy of one, recognizes it as a Knight. High luck needed to make it worth the fight. Average gold attained 6000-6826. There movement speed is approx 3/4 silver serpent. Comparison for damage Horselord, Enemy of One, Consecrate weapon, Knight 90 86 90.

Ophidian Berserker Statistics
Spawn Locations Terathon Keep lvl 1 near Brazier
Fame LVL 5 Even at Glorious Slayer Vulnerability "Reptile" "Horselord" "Bow of Juka King"
Karma LVL 5 Even at Glorious Alignment Evil
First Seen Pack Instinct None
Loot
Gold 6000-6826 Magic Items
Special Cut Up Nothing
Attributes
Strength 784 Hit Points 1362-3400
Dexterity 574 Stamina 574
Intelligence 17 Mana 7
Barding Difficulty Taming Difficulty
Base Damage Preferred Foods
Skills
Wrestling 98.2 Poisoning
Tactics 117 Magery
Resisting Spells 71.2 Evaluating Intelligence
Anatomy 37.7 Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances Immune 99% 99% 99% 99%
Damage


Notes

  • The same twisted magic that created Ophidian Berserkers has created Daemon Berserkers. These unthinking hulks attack anything but other Daemon Berserkers, viciously destroying their own allies and player characters alike.

See Also