Difference between revisions of "Client Patch 1.25.10"
(Patch notes for Ultima Online Client Patch 1.25.10 (September 25th, 1997)) |
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− | + | {{Client Patch | |
− | + | |client=2d | |
− | + | |date=September 25, 1997 | |
− | = | + | |patchnotes=The Latest Patch: |
− | September | + | * Server Stabilty: |
− | + | ** Optimizations and tweaks were done to reduce lag. | |
− | = | + | ** We've fixed any server stability problems as they manifested (including the problem with secure trading). |
− | The Latest Patch: | + | * Pets: |
− | + | ** Released pets now have a neutral notoriety, instead of the notoriety of their former owner. | |
− | *Server Stabilty: | + | ** Horses that run out of loyalty now buck you off and run away. |
− | **Optimizations and tweaks were done to reduce lag. | + | * Skills: |
− | **We've fixed any server stability problems as they manifested (including the problem with secure trading). | + | ** Cooking now burns food on failure. |
− | *Pets: | + | ** Failure at bowyering and fletching now consumes wood. |
− | **Released pets now have a neutral notoriety, instead of the notoriety of their former owner. | + | ** Failure at tailoring hides now consumes hides. |
− | **Horses that run out of loyalty now buck you off and run away. | + | ** The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem. |
− | *Skills: | + | ** The skill advancement curve has been adjusted to make it harder to advance the higher you go. |
− | **Cooking now burns food on failure. | + | * Items: |
− | **Failure at bowyering and fletching now consumes wood. | + | ** The rate of item decay was slowed down. |
− | **Failure at tailoring hides now consumes hides. | + | ** All types of gorgets are now available for sale. |
− | **The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem. | + | ** When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account. |
− | **The skill advancement curve has been adjusted to make it harder to advance the higher you go. | + | ** You can now remove items that are too heavy for you. |
− | *Items: | + | ** You no longer lose items that are too heavy for you when you log back into the game. |
− | **The rate of item decay was slowed down. | + | ** Dice should work (for the board games). |
− | **All types of gorgets are now available for sale. | + | ** The variety of treasure in creature inventories has been increased, including higher circle spell availability. |
− | **When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account. | + | ** The frequency of magic items on creatures will be reduced. |
− | **You can now remove items that are too heavy for you. | + | * Ships and Houses: |
− | **You no longer lose items that are too heavy for you when you log back into the game. | + | ** Ship holds are now only openable when on the ship. |
− | **Dice should work (for the board games). | + | ** You can no longer teleport onto ships. |
− | **The variety of treasure in creature inventories has been increased, including higher circle spell availability. | + | ** The sign on player buildings is no longer pickable. |
− | **The frequency of magic items on creatures will be reduced. | + | * Counselors: |
− | *Ships and Houses: | + | ** Are able to understand ghosts. |
− | **Ship holds are now only openable when on the ship. | + | * Miscellaneous: |
− | **You can no longer teleport onto ships. | + | ** The weight problem with depositing large amounts of gold and then getting stuck will be fixed. |
− | **The sign on player buildings is no longer pickable. | + | ** Shops paying extremely high prices for items if you had a lot of them to sell is fixed. |
− | *Counselors: | + | ** Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread. |
− | **Are able to understand ghosts. | + | ** The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts. |
− | *Miscellaneous: | + | ** The secure trading window will only function at short ranges. |
− | **The weight problem with depositing large amounts of gold and then getting stuck will be fixed. | + | ** We have added support for Soundblaster AWE sound fonts. These are located on your CD. |
− | **Shops paying extremely high prices for items if you had a lot of them to sell is fixed. | + | }} |
− | **Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread. | + | |
− | **The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts. | + | |
− | **The secure trading window will only function at short ranges. | + | |
− | **We have added support for Soundblaster AWE sound fonts. These are located on your CD. | + | |
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− | + | ||
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Revision as of 07:41, 24 May 2011
ERROR: Must supply client code.
Statistics
- Date: September 25, 1997
- Size: Unknown
- Notes: None
Patch Notes
The Latest Patch:
- Server Stabilty:
- Optimizations and tweaks were done to reduce lag.
- We've fixed any server stability problems as they manifested (including the problem with secure trading).
- Pets:
- Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
- Horses that run out of loyalty now buck you off and run away.
- Skills:
- Cooking now burns food on failure.
- Failure at bowyering and fletching now consumes wood.
- Failure at tailoring hides now consumes hides.
- The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
- The skill advancement curve has been adjusted to make it harder to advance the higher you go.
- Items:
- The rate of item decay was slowed down.
- All types of gorgets are now available for sale.
- When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
- You can now remove items that are too heavy for you.
- You no longer lose items that are too heavy for you when you log back into the game.
- Dice should work (for the board games).
- The variety of treasure in creature inventories has been increased, including higher circle spell availability.
- The frequency of magic items on creatures will be reduced.
- Ships and Houses:
- Ship holds are now only openable when on the ship.
- You can no longer teleport onto ships.
- The sign on player buildings is no longer pickable.
- Counselors:
- Are able to understand ghosts.
- Miscellaneous:
- The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
- Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
- Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
- The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
- The secure trading window will only function at short ranges.
- We have added support for Soundblaster AWE sound fonts. These are located on your CD.
See Also
ERROR: Must supply client code. | |||
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ERROR: Must supply client code.