Difference between revisions of "Damage Increase"
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'''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). | '''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). | ||
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== Damage Increase from Skills / Stats == | == Damage Increase from Skills / Stats == | ||
− | + | :''Main article: [[Damage Calculations]]'' | |
− | + | ||
− | + | ||
− | Note that these do not count towards the 300% Damage Increase cap (posted in | + | Note that these do not count towards the 300% Damage Increase cap (posted in [[Five on Friday - June 1, 2007]]): |
− | + | {| | |
+ | | valign="top" | | ||
+ | '''[[Tactics]] Damage Bonus''' (Percentage) | ||
+ | *''For Tactics Skill Levels < 100.0'' | ||
+ | **Tactics Damage Bonus = Skill Level/1.6 | ||
+ | *''For Tactics Skill Levels >= 100.0'' | ||
+ | **Tactics Damage Bonus = Skill Level/1.6 + 6.25 | ||
+ | | valign="top" | | ||
+ | '''[[Lumberjacking]] Damage Bonus''' (Percentage) | ||
+ | *''For Lumberjacking Skill Levels < 100.0'' | ||
+ | **Skill Level/5 | ||
+ | *''For Lumberjacking Skill Levels = 100.0'' | ||
+ | **(Skill Level/5) + 10 | ||
+ | |- | ||
+ | | valign="top" | | ||
+ | '''[[Anatomy]] Damage Bonus''' (Percentage) | ||
+ | *(Skill Level/2) + 5 | ||
+ | | valign="top" | | ||
+ | '''[[Strength]] Damage Bonus''' (Percentage) | ||
+ | *''For Strength < 100'' | ||
+ | **Strength * 0.3 | ||
+ | *''For Strength >= 100'' | ||
+ | **(Strength * 0.3) + 5 | ||
+ | |} | ||
==Imbuing== | ==Imbuing== | ||
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==See Also== | ==See Also== | ||
{{Item Properties}} | {{Item Properties}} | ||
+ | |||
+ | ==External Links== | ||
+ | * [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page] |
Revision as of 04:20, 12 June 2011
Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.
Damage Increase from Skills / Stats
- Main article: Damage Calculations
Note that these do not count towards the 300% Damage Increase cap (posted in Five on Friday - June 1, 2007):
Tactics Damage Bonus (Percentage)
|
Lumberjacking Damage Bonus (Percentage)
|
Anatomy Damage Bonus (Percentage)
|
Strength Damage Bonus (Percentage)
|
Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards