Difference between revisions of "Guard zone"

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A '''Guard Zone''' is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an [[innocent]] (blue) player is attacked or stolen from they can say '''guards''' and their attacker/thief will instantaneously punished in the form of an NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.
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A '''guard zone''' is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an [[innocent]] (blue) player is attacked or stolen from they can say "''guards''" and their attacker/thief will instantaneously punished in the form of a NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.
  
 
Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.
 
Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.
  
In a few guard zones the rules of protection vary slightly. Traditionally, [[Murderer]] characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the [[BNN:_Undead_Attack_Defeated_in_Trinsic|Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.
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In a few guard zones the rules of protection vary slightly. Traditionally, [[murderer]] characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the [[BNN:_Undead_Attack_Defeated_in_Trinsic|Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.
  
 
[[Category:Game Terms]]
 
[[Category:Game Terms]]

Revision as of 12:54, 6 June 2012

A guard zone is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an innocent (blue) player is attacked or stolen from they can say "guards" and their attacker/thief will instantaneously punished in the form of a NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.

Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering Britain reaches quite a ways eastward along the road and in the forested area.

In a few guard zones the rules of protection vary slightly. Traditionally, murderer characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the Undead Invasion of Trinsic or, on some shards such as Siege Perilous or Mugen, a murderer is safe from the guards unless they initiate an unlawful act.