Difference between revisions of "March 9 Update Publish 81"
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Please submit feedback through one of the following: | Please submit feedback through one of the following: | ||
*Contact Us - Under [http://www.uo.com/contact Game Feedback] | *Contact Us - Under [http://www.uo.com/contact Game Feedback] | ||
*Stratics | *Stratics |
Revision as of 10:11, 19 May 2013
Currently testing Publish 81.0.0 on Test Center
Weapon special move changes requires alternate game client found in patch directory: client_tc.exe or UOSA_TC.exe. This client is needed to test the following changes.
Contents
Armor Revamp – Update
- The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
- Component weights have been normalized across all components to 1/10th of a stone.
- Armor refinements and components are insurable.
- The crafting region for Blacksmith refinements has been changed from Buccaneer’s Den to Cove.
- An anvil and forge have been added to the Armorer shop in Cove.
- Components will no longer be deleted out of secure containers.
- GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
- The number of intensity levels has been reduced from 7 to 5: • Invulnerability - Applies four modifications with a chance to apply five modifications.
- Fortification - Applies three modifications with a chance to apply four modifications.
- Hardening - Applies two modifications with a chance to apply three modifications.
- Protection - Applies one modification with a chance to apply two modifications.
- Defense - Applies one modification.
- Refinements adjust resists based on armor type in the following order: • Studded Leather – Physical, Fire, Cold, Poison, Energy
- Studded Samurai – Physical, Fire, Cold, Energy, Poison
- Hide – Energy, Poison, Cold, Fire, Physical
- Bone – Poison, Cold, Energy, Physical, Fire
- Ringmail – Fire, Physical, Cold, Poison, Energy
- Chainmail – Cold, Fire, Physical, Poison, Energy
- Platemail – Physical, Fire, Cold, Poison, Energy
- Platemail Samurai – Physical, Fire, Cold, Energy, Poison
- Gargish Platemail – Physical, Fire, Cold, Poison, Energy
• Dragon – Fire, Energy, Poison, Cold, Physical
- Woodland – Poison, Cold, Physical, Energy, Fire
- Gargish Stone- Cold, Energy, Poison, Physical, Fire
Armor Material Enhancement Bonus Update
Ore Type:
Dull Copper:
- Updated Physical Resist to 10
- Shadow: • Updated Physical Resist to 3
- Updated Fire Resist to 2
- Updated Energy Resist to 7
Copper:
- Updated Physical Resist to 2
- Updated Fire Resist to 2
- Updated Energy Resist to 2
- Updated Poison Resist to 7
Bronze:
- Updated Physical Resist to 3
- Updated Cold Resist to 7
- Updated Energy Resist to 2
- Updated Poison Resist to 2
Golden:
- Updated Physical Resist to 2
- Updated Fire Resist to 2
- Updated Cold Resist to 3
• Updated Energy Resist to 3
Agapite:
- Updated Physical Resist to 2
• Updated Fire Resist to 7
- Updated Cold Resist to 2
- Updated Energy Resist to 2
- Updated Poison Resist to 2
Verite:
- Updated Physical Resist to 4
- Updated Fire Resist to 4
- Updated Cold Resist to 3
- Updated Energy Resist to 1
- Updated Poison Resist to 4
Valorite:
- Updated Physical Resist to 5
- Updated Cold Resist to 4
- Updated Energy Resist to 4
- Updated Poison Resist to 4
Leather Type:
Spined:
- Updated Physical Resist to 9
• Horned:
- Updated Physical Resist to 2
- Updated Fire Resist to 4
- Updated Cold Resist to 3
- Updated Energy Resist to 3
- Updated Poison Resist to 3
Barbed:
- Updated Physical Resist to 3
- Updated Fire Resist to 2
- Updated Cold Resist to 3
- Updated Energy Resist to 5
- Updated Poison Resist to 3
Dragon Scale Type:
Red:
- Updated Physical Resist to 1
- Updated Fire Resist to 11
- Updated Cold Resist to -3
- Updated Energy Resist to 1
- Updated Poison Resist to 1
Yellow:
- Updated Physical Resist to -3
- Updated Fire Resist to 1
- Updated Cold Resist to 1
- Updated Energy Resist to 1
- Updated Poison Resist to 1
Black:
- Updated Physical Resist to 11
- Updated Fire Resist to 1
- Updated Cold Resist to 1
- Updated Energy Resist to -3
- Updated Poison Resist to 1
Green:
- Updated Physical Resist to 1
- Updated Fire Resist to -3
- Updated Cold Resist to 1
- Updated Energy Resist to 1
- Updated Poison Resist to 11
White
- Updated Physical Resist to -3
- Updated Fire Resist to 1
- Updated Cold Resist to 11
- Updated Energy Resist to 1
- Updated Poison Resist to 1
Blue
- Updated Physical Resist to 1
- Updated Fire Resist to 1
- Updated Cold Resist to 1
- Updated Energy Resist to 11
- Updated Poison Resist to -3
Misc Changes:
- Hit lower defense now scales 55% of the players Defense Chance Increase and remains at -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
- Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
- Dragon Scale armor can now be reforged.
Feedback
Please submit feedback through one of the following:
- Contact Us - Under Game Feedback
- Stratics