Difference between revisions of "Hit Point Regeneration"
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− | '''Hit Point Regeneration''' (or HPR in short) | + | '''Hit Point Regeneration''' (or HPR in short) describes the amount of [[Hit Points|hit points]] a character regains (continously) within 10 seconds. |
The maximum useable Hit Point Regeneration rate is capped at 18. | The maximum useable Hit Point Regeneration rate is capped at 18. | ||
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* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR) | * [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR) | ||
− | * [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. | + | * [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds. |
==[[Item Properties|Item property]]== | ==[[Item Properties|Item property]]== |
Revision as of 05:26, 22 July 2013
Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.
Its found as spell effect and also as an item property.
Spell effect
- Necromancy: Horrific Beast (+20 HPR) and Lich Form (-5 HPR)
- Spellweaving Spell: Gift of Renewal. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
Item property
- Maximum found on armor parts: 3
- Maximum found on shields: 4
- Maximum found on (ranged) weapons: 9
- Maximum found on bracelets: 10 (Bracelet Of Health, Bracelet Of Protection)
- Maximum found on rings: 5 (Crystalline Ring)
Imbuing
The following resources are required for the highest imbuable intensity: + 2 HPR
Enhancing
Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR