Difference between revisions of "Force of Nature"
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:<i>Infuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.</i> | :<i>Infuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.</i> | ||
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* '''Mana Cost:''' 35 | * '''Mana Cost:''' 35 | ||
+ | * Applies 15-35 delayed [[Direct Damage]] to the attacker. | ||
+ | * The attacker receives a damage increase of 50%-100% based on their strength. | ||
+ | * The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count. | ||
+ | |||
+ | |||
==Primary Weapons== | ==Primary Weapons== | ||
− | + | Weapons with a secondary ability of Force of Nature require 70 or higher in the appropriate fighting skill and [[Tactics]]. | |
+ | * <i>none</i> | ||
==Seconday Weapons== | ==Seconday Weapons== | ||
− | Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill. | + | Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill and [[Tactics]]. |
+ | *[[Gnarled Staff]] | ||
+ | *[[Gargish Gnarled Staff]] | ||
*[[Wild Staff]] | *[[Wild Staff]] | ||
Revision as of 14:32, 16 October 2013
Force of Nature is an Mace Fighting Special Move was added during the Mondain's Legacy expansion in the fall of 2005.
- Infuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.
- Mana Cost: 35
- Applies 15-35 delayed Direct Damage to the attacker.
- The attacker receives a damage increase of 50%-100% based on their strength.
- The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.
Primary Weapons
Weapons with a secondary ability of Force of Nature require 70 or higher in the appropriate fighting skill and Tactics.
- none
Seconday Weapons
Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill and Tactics.