Difference between revisions of "Psychic Attack"

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[[Psychic Attack]] is a [[Special Move]] that was added during the [[Mondain's Legacy]] expansion in the fall of 2005.
 
[[Psychic Attack]] is a [[Special Move]] that was added during the [[Mondain's Legacy]] expansion in the fall of 2005.
  
:''Temporarily enchants the attackers weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with magic.''
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:''Temporarily enchants the attacker's weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with Magic and use mana efficiently.''
 
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Effective against spell casters by reducing their [[Spell Damage Increase]] statistic. A successful psychic will afflict the target with a 15% Mana Cost Penalty, and a 15% Spell Damage Penalty. This can be stacked one additional time, but does not offer an increase in duration.
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* '''Mana Cost:''' 30
 
* '''Mana Cost:''' 30
==Notes==
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* A successful psychic will afflict the target with
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**a 15% Spell Damage Penalty and
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**a 15% Mana Cost Penalty.
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*This can be stacked one additional time, but does not offer an increase in duration.
 
* Psychic Attack can actually make an opponent's [[SDI]] negative.
 
* Psychic Attack can actually make an opponent's [[SDI]] negative.
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==Primary Weapons==
 
==Primary Weapons==
 
Weapons with a secondary ability of Psychic Attack require 70 or higher in the appropriate fighting skill and [[Tactics]].
 
Weapons with a secondary ability of Psychic Attack require 70 or higher in the appropriate fighting skill and [[Tactics]].

Revision as of 15:09, 16 October 2013

Special move psychic attack.jpg

Psychic Attack is a Special Move that was added during the Mondain's Legacy expansion in the fall of 2005.

Temporarily enchants the attacker's weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with Magic and use mana efficiently.
  • Mana Cost: 30
  • A successful psychic will afflict the target with
    • a 15% Spell Damage Penalty and
    • a 15% Mana Cost Penalty.
  • This can be stacked one additional time, but does not offer an increase in duration.
  • Psychic Attack can actually make an opponent's SDI negative.

Primary Weapons

Weapons with a secondary ability of Psychic Attack require 70 or higher in the appropriate fighting skill and Tactics.

Seconday Weapons

Weapons with a secondary ability of Psychic Attack require 90 or higher in the appropriate fighting skill and Tactics.

See Also