Difference between revisions of "Runebook"
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'''Runebooks''' can be used to [[Gate Travel]], [[Recall]], or [[Sacred Journey]] to any location contained within. They [[Weight|weigh]] one [[stone]] and are always [[Blessed]]. You can add destinations to your runebook by dropping marked [[rune]]s onto it. | '''Runebooks''' can be used to [[Gate Travel]], [[Recall]], or [[Sacred Journey]] to any location contained within. They [[Weight|weigh]] one [[stone]] and are always [[Blessed]]. You can add destinations to your runebook by dropping marked [[rune]]s onto it. | ||
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==Dyeing== | ==Dyeing== | ||
− | Runebooks may further be personalised by dyeing them | + | Runebooks may further be personalised by dyeing them by using a [[Runebook Dye Tub]]. |
==Notes== | ==Notes== |
Revision as of 11:33, 9 December 2015
Runebooks can be used to Gate Travel, Recall, or Sacred Journey to any location contained within. They weigh one stone and are always Blessed. You can add destinations to your runebook by dropping marked runes onto it.
Contents
Charges
A runebook can hold up to 16 charges. Grandmaster or better scribes can craft runebooks with up to 20 charges. A runebook is "charged" by dropping Recall scrolls onto it; Gate Travel scrolls will not work. The number of charges currently in your runebook is displayed on the top left page; the maximum charges is displayed on the top right page.
Usage
Travel with no Magery Skill
To travel with a runebook by consuming a charge, click the blue gem next to the location to which you wish to travel. You do not need a spellbook in your possession to use charges on your runebook. You will need the proper mana, however this requirement is affected by Lower Mana Cost items. Though no spellbook or reagents are needed to travel in this manner, the magery spell Recall is being effected, therefore all non-Spell Channeling items in the Hands Slot will drop to your backpack.
Travel with Magery Skill
To Recall without consuming a runebook charge, but by using the Magery skill and an arcane charge or reagents, go to the page containing the desired destination (you may click on the destination title to do this), and click the blue gem next to the word Recall. You must have a spellbook in your possession to do this. To create a Moongate using magery and an arcane charge or reagents, go to the page containing the desired destination, and click the Gate Travel gem. You must have at least a skill of 67 in Magery and a spellbook in your possession to do this.
Travel with Chivalry Skill
To use Sacred Journey on a runebook using tithe points rather than runebook charges, go to the page containing the desired destination, and click the blue gem next to Sacred Journey. You must have the appropriate skill and a Book of Chivalry in your possession to do this.
Default Locations
You can set a default location for your runebook. To do so, go to the page that displays the desired location, and click the "Set Default" button at the top of that page. The button will turn red to indicate that the selected location is the default location.
To Gate Travel, Recall, or Sacred Journey to the default location, you can simply cast the appropriate spell and target the cover of the runebook, just as you would target a rune. Voila!
Naming
A runebook can also be named to distinguish it from other runebooks in your collection. To name a runebook, open it and click the Rename Book button on the top left page. Type in the new name and press Enter on your keyboard. Runebook names may only contain letters and spaces; no punctuation or special characters are allowed.
Dyeing
Runebooks may further be personalised by dyeing them by using a Runebook Dye Tub.
Notes
- You must reset all default locations if you change Facets.
- Place names within the book will be colored according to the facet they lead to.