Difference between revisions of "Armor Ignore"
BroomyBroom (Talk | contribs) m (damage change for ranged weps added) |
|||
Line 6: | Line 6: | ||
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 | ||
* The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only. | * The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only. | ||
− | * For PVP combat, the damage is capped at 35 damage. If you exceed this amount the total damage dealt is reduced to 35. | + | * For PVP combat, the damage is capped at 35 damage for melee and 30 damage for ranged weapons. If you exceed this amount the total damage dealt is reduced to 35 or 30. |
==Primary Weapons== | ==Primary Weapons== | ||
Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill. | Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill. |
Revision as of 13:43, 8 February 2017
The Armor Ignore Special Move was added during the Age of Shadows expansion.
Ignores the Target's resists but deals slightly lower damage than the weapon's maximum potential.
- Mana Cost: 30
- The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only.
- For PVP combat, the damage is capped at 35 damage for melee and 30 damage for ranged weapons. If you exceed this amount the total damage dealt is reduced to 35 or 30.
Primary Weapons
Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill.
Seconday Weapons
Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill.