Difference between revisions of "Damage Increase"

(additional infomation on quantities of dmg inc on types of jewellery/weapons)
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'''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
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'''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
  
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
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It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100% from items.
  
 
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
 
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Revision as of 19:56, 24 February 2018

Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.

DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.

Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Increase cap (posted in Five on Friday - June 1, 2007):

Tactics Damage Bonus (Percentage)

  • For Tactics Skill Levels < 100.0
    • Tactics Damage Bonus = Skill Level/1.6
  • For Tactics Skill Levels >= 100.0
    • Tactics Damage Bonus = Skill Level/1.6 + 6.25

Lumberjacking Damage Bonus (Percentage)

  • For Lumberjacking Skill Levels < 100.0
    • Skill Level/5
  • For Lumberjacking Skill Levels = 100.0
    • (Skill Level/5) + 10

Anatomy Damage Bonus (Percentage)

  • For Anatomy Skill Levels < 100.0
    • Anatomy Skill Bonus = Skill Level / 2
  • For Anatomy Skill Levels >= 100.0
    • Anatomy Skill Bonus = (Skill Level / 2) + 5

Strength Damage Bonus (Percentage)

  • For Strength < 100
    • Strength * 0.3
  • For Strength >= 100
    • (Strength * 0.3) + 5

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

See Also

External Links