Difference between revisions of "Hit Point Regeneration"
(Added peacemaking bard mastery information.) |
m (- Updated: HPR Maximum found on armor parts to 4) |
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==[[Item Properties|Item property]]== | ==[[Item Properties|Item property]]== | ||
− | * Maximum found on armor parts: | + | * Maximum found on armor parts: 4 |
* Maximum found on shields: 4 | * Maximum found on shields: 4 | ||
* Maximum found on (ranged) weapons: 9 | * Maximum found on (ranged) weapons: 9 |
Latest revision as of 01:21, 8 June 2024
Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.
Its found as spell effect and also as an item property.
Spell effect
- Necromancy: Horrific Beast (+20 HPR) and Lich Form (-5 HPR)
- Ninjitsu:Animal Form: Dog or Cat. (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
- Spellweaving Spell: Gift of Renewal. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
- Bard Mastery Peacemaking: Resilience. The party gains between 2 to 22 HPR.
Item property
- Maximum found on armor parts: 4
- Maximum found on shields: 4
- Maximum found on (ranged) weapons: 9
- Maximum found on bracelets: 10 (Bracelet Of Health, Bracelet Of Protection)
- Maximum found on rings: 5 (Crystalline Ring)
Imbuing
The following resources are required for the highest imbuable intensity: + 2 HPR
Enhancing
Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR