Difference between revisions of "Client Patches"

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# To fix some functionality issue (bug) in a client.
 
# To fix some functionality issue (bug) in a client.
 
# To update one or more art files, which are stored client-side.
 
# To update one or more art files, which are stored client-side.
# To fix one more client-side security holes.
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# To fix one or more client-side security holes.
# To synchronize the patch numbers of the various clients.
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# To add the client-side functionality of new server-side content.
 
# To add the client-side functionality of new server-side content.
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# To synchronize the patch numbers of the various clients.
  
 
Up until the release of [[Ultima Online: Third Dawn|Third Dawn]], all patches were obviously only for the 2d client. It was many years after this before the numbering for the client patches associated with the 2d and 3d clients were synchronized.
 
Up until the release of [[Ultima Online: Third Dawn|Third Dawn]], all patches were obviously only for the 2d client. It was many years after this before the numbering for the client patches associated with the 2d and 3d clients were synchronized.
  
At current, the patch numbers for the 2d and KR clients are not synchronized. It is anticipated that they will be at some point in the future.
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At current, the patch numbers for the 2d and KR clients are not synchronized. It is anticipated that either they will be at some point in the future, or that the 2d client will eventually be phased out, removing the necessity for synchronization.
  
 
==2d Client Patches==
 
==2d Client Patches==

Revision as of 05:30, 5 July 2007

Client Patches are occasionally applied to the various clients for several reasons:

  1. To fix some functionality issue (bug) in a client.
  2. To update one or more art files, which are stored client-side.
  3. To fix one or more client-side security holes.
  4. To add the client-side functionality of new server-side content.
  5. To synchronize the patch numbers of the various clients.

Up until the release of Third Dawn, all patches were obviously only for the 2d client. It was many years after this before the numbering for the client patches associated with the 2d and 3d clients were synchronized.

At current, the patch numbers for the 2d and KR clients are not synchronized. It is anticipated that either they will be at some point in the future, or that the 2d client will eventually be phased out, removing the necessity for synchronization.

2d Client Patches

Latest: 6.0.1.6

See: List of 2D Client Patches

KR Client Patches

Latest: 2.45.4.4

See: List of KR Client Patches

3d Client Patches

Final: 5.0.9.1

See: List of 3D Client Patches