Difference between revisions of "Bladeweave"

(New page: frame The Bladeweave Special Move was added during the Mondain's Legacy expansion. Typified as an Elvin special attack, the use of Bladeweave triggers a ra...)
 
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* '''Mana Cost:''' 30
 
* '''Mana Cost:''' 30
 
==Primary Weapons==
 
==Primary Weapons==
Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill.
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Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill and [[Tactics]].
 
* [[Assassin Spike]]
 
* [[Assassin Spike]]
 
==Seconday Weapons==
 
==Seconday Weapons==
Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill.
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Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill and Tactics.
 
* [[Rune Blade]]
 
* [[Rune Blade]]
 
* [[Radiant Scimitar]]
 
* [[Radiant Scimitar]]

Revision as of 11:58, 5 December 2007

Bladeweave.jpg

The Bladeweave Special Move was added during the Mondain's Legacy expansion. Typified as an Elvin special attack, the use of Bladeweave triggers a random special move from the following list:

Bladeweave will not impart a special move that requires any special check (i.e., skill check for Shadow Strike, armed/unarmed, mounted/dismounted) or that is unrelated to bladed weapons (e.g., Double Shot is an archery move).

This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 30

Primary Weapons

Weapons with a primary ability of Armor Ignore require 70 or higher in the appropriate fighting skill and Tactics.

Seconday Weapons

Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill and Tactics.

See Also