Magic Reflection
Magic Reflection - | |||
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Mana Cost | |||
Minimum Skill | |||
Delay (seconds) | |||
Reagents | Garlic, Mandrake Root, Spiders' Silk | ||
Duration | Permanent | ||
Area of Effect | |||
Magery Circle | |||
Description | The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances. Physical decrease = 25 - (Inscription / 20). Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription) The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again. |
Magery Spells | ||
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First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
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Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |