Damage Calculations

Revision as of 17:11, 7 October 2011 by Lordreeves (Talk | contribs)

All creature and player damage is calculated using the following formulas.

  • Tactics Damage Bonus (Percentage)
    • For Tactics Skill Levels < 100.0
      • Tactics Damage Bonus = Skill Level/1.6
    • For Tactics Skill Levels >= 100.0
      • Tactics Damage Bonus = Skill Level/1.6 + 6.25


  • Anatomy Damage Bonus (Percentage)
    • (Skill Level/2) + 5


  • Lumberjacking Damage Bonus (Percentage)
    • For Lumberjacking Skill Levels < 100.0
      • Skill Level/5
    • For Lumberjacking Skill Levels = 100.0
      • (Skill Level/5) + 10 * Lumber-jacking Bonus is +30% at 100.


  • Strength Damage Bonus (Percentage)
    • For Strength < 100
      • Strength * 0.3
    • For Strength >= 100
      • (Strength * 0.3) + 5


  • Total Damage Bonus (Percentage )
    • Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)


Final Damage = Base Damage + (Base Damage * Final Damage Bonus)


EXAMPLE Assume the following statistics

  • Tactics: 120.0
  • Anatomy: 120.0
  • Lumberjack:0.0
  • Strength: 125
  • Damage Increase (Items): 100%

Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25% Anatomy Damage Bonus = (120 / 2) + 5 = 65% Lumberjacking Damage Bonus = 0/5 = 0 Strength Damage Bonus = (125 * 0.3) + 5 = 42.5% Damage Increase from Items = 100%

Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 = 288.75%

Now, final damage using a weapon with a base damage of 5 - 10 can be calculated as follows.

  • Min Final Damage = 5 + (5 * 2.8875) = 19
  • Max Final Damage = 10 + (10 * 2.8875) = 39

This means the damage range for these specified values is 19 - 39.

See Also