Anatomy
Anatomy can be used in three ways:
- passively increases the combat damage you deal.
- Heals or adds to healing yourself, some npc's, or other players.
- actively check the dexterity and strength of another player, animal, or monster.
Damage Increase
at 30 skill you recieve 15% damage increase.
at 50 skill you recieve 25% damage increase
at 80 skill you recieve 40% damage increase
at 100 skill you recieve 55% damage increase
at 120 skill you recieve 65% damage increase
Healing
To cure you need 60 anatomy
To rez you need 80 anatomy
Anatomy adds your skill level divided by 6 to the amount you can heal
Training
Active
Activate the skill via macro or skill button and target a creature other than yourself. If you do not get a gain you must target a different player or creature. Once you do get a gain you can go back and try on previous targets again.
Passive
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy when using the Healing skill.
See Also
- http://guide.uo.com/skill_1.html - Anatomy page on UO.com