The Harrower
Contents
Lore
The Harrower was first referenced when Tentacles of the Harrower appeared in Khaldun Dungeon. At the time, the Harrower was by far the strongest and most reviled creature to appear in the land of Sosaria. His strength was so great that he can strike down an unprepared adventures in a single blow and even the most well equiped 3 or less. Only by defeating the 6 champions and obtaining their special skulls can he be summoned. But why someone would ever consider doing so is lunacy.
Summoning
The Harower is not a mere spawn that you go battle, he must be summoned. To do so, you must first collect the 6 Champion Skulls and place them on the Star Room alter. Once completed, a black moongate will open revealing the Felucca dungeon the Harrower picked for battle. Here is a list of all locations where he may nest:
- Covetous Dungeon - Level 2 near the center or Level 3 in the Throne Room
- Deciet Dungeon - Level 1 in the dining room or Level 2
- Despise Dungeon - Level 2, South of Orge Lord Island
- Destard Dungeon - Level 1 in the back near the shrine
- Fire Dungeon - Level 1 in the cemetery or Level 2 near the center
- Hythloth Dungeon - Level 3 on the blood pentagram or Level 4 near the center
- Shame Dungeon - Level 3 in front of the West or East Mage Towers
- Terrathan Keep - In the swamp where the Nightmare spawns
- Wrong Dungeon - Level 2 in the mess hall
Statistics & Abilities
The Harrower Statistics | |||
---|---|---|---|
Spawn Locations | |||
Fame | 25,000 | Slayer Vulnerability | None |
Karma | -25,000 | Alignment | Evil |
First Seen | Pack Instinct | ||
Loot | |||
Gold | Magic Items | ||
Special | Cut Up | ||
Attributes | |||
Strength | 901 - 1,000 | Hit Points | 39,000 |
Dexterity | 126 - 140 | Stamina | 126 - 140 |
Intelligence | 1,001 - 1,200 | Mana | 5,000 |
Barding Difficulty | 160 | Taming Difficulty | |
Base Damage | 31 - 35 | Preferred Foods | |
Skills | |||
Wrestling | 90.1 - 100 | Poisoning | Not Applicable |
Tactics | 90.1 - 100 | Magery | 120 |
Resisting Spells | 120.2 - 160 | Evaluating Intelligence | 120 |
Anatomy | 0 | Meditation | 120 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 55 - 65% | 60 - 80% | 60 - 80% | 60 - 80% | 60 - 80% |
Damage | 50% | 50% |
- Teleports players dealing direct damage next to him randomly
- Causes players corpses to explode when they die, all items on corpse are lost
- Cannot be provoked onto other creatures
- Immune to poison
Stages
The Harrower has two different forms that must be defeated.
the Harrower
The first form of the Harrower seems like a pushover due to its size, but that is not the case. It will easy strike to down players and explode their corpses. Not only that, but he will Trash Talk saying phrases such as:
- "You Fight like a Mongbat."
- "You dare to defeat me?"
Once this form is down to approximatly 800 hit points it will disappear and the true form will appear.
The True Harrower
Upon appearence the True Harrower will shout "Behold my True Form". He will also appear with approximatly 9 Tentacles of the Harrower spread around him and be unable to walk anymore. These are not normal Tentacles however, they will heal the Harrower in addition to themselves. They also have some magical force which nullifies ranged magic damage. Maximum damage can only be achived by standing next to the Tentacles.
Once all the Tentacles are defeated or out of the way, players can start to take on the True Harrower. He fights exactly the same as the first once except he can no longer move. Upon defeat of the True Harrower, 16 Stat Scrolls are awarded to the top damaging players. The amount of Stat Scrolls awarded can be enhanced by the Justice Virtue. A gold explosion also takes place dropping approximatly 1 million gold on the ground.
Bugs and Issues
- The Tentacles may spawn in unreachable locations and have to be moved by a Gamemaster