Champion Spawn Guilds
Revision as of 16:18, 1 October 2006 by JC the Builder (Talk | contribs)
History
Shortly after the introduction of Publish 16, it became clear to players that large guilds ruled Champion Spawns. Thus exisiting and new guilds tried to recruit as many players as possible in order to reign supreme. This led to "mega-guilds" which consisted of hundreds of character members. Over time many have either disappeared, but some remain strong over the years.
Controversy
This new type of guild caused some to express outrage. People starting associating the term "Zerg" (using mass numbers to win without skill) with champion guilds. It also led to a "do anything to win" play style which distested some people. Some also point out the cohesion of members is not as tight, with some people commonly betraying one guild and moving to another.