Player vs. Player

Revision as of 16:14, 8 February 2008 by Chad Sexington (Talk | contribs)

In Ultima Online, player vs. player (commonly abbreviated PvP) denotes player versus player combat of any kind. Most PvP is centered around the shards of Mugen and Siege Perilous, or the Felucca facet on regular servers.

Terms

Common terms in PvP are:

  • Perma Red - An obsolete term, it refers to characters who were rendered permanently red because of the rule set in effect at the time. Perma Reds are no longer part of the game.
  • Red - These are Murderers, Player Killers or PKs
  • Perma Gray - Another obsolete term, it refers to a state thieves would be subject to after a successful steal. 'Perma gray' would only be lieften upon death. While a thief is perma gray, he or she would remain and appear gray only to the person they stole from. And while they would appear blue to everyone else except their victims, they would still be freely attackable by anyone without consequence. A common practice at the time this rule was in effect was to commit suicide intentionally to remove perma gray status. Others include tricking others into thinking you were perma gray in order to have them flag as aggressors, often resulting in a guard whack. Perma grays are no longer part of the game.
  • Gray - Criminals, Thieves, players who have stolen from an NPC or player, or players who have helped a Red.
  • Blue - Innocent players and NPCs.
  • Trammie - A pejorative used to describe characters who do not venture to Felucca and thus do not engage in PvP.