Tinkering
Tinkering is a crafting skill. It provides very little direct benefit to combat. You can, however, repair and create items, which makes Tinkering a coveted skill.
- That fellow, or lass, with pockets overflowing with bits of metal, scraps of ore, and widgets and trinkets of various shapes and sizes may be your local tinker. Tinkers of Britannia may create a wide variety of tools, traps, trinkets and other items to brighten the houses and keeps of Britannia.
Training
- 0 - 30: Train at NPC Tinkerer
- 30 - 45: Scissors (2 ingots each)
- 45 - 60: Hammers (1 ingot each)
- 60 - 92.5: Lockpicks (1 ingot each)
- 92.5 - 95: Candelabras (4 ingots each)
- 95 - 100: Scales and Spyglasses (4 ingots each) - alternated every 500 Ingots
Tinker-Made Weapons
While blacksmiths make most of the in-game weapons, Tinkers make a few weapons as well:
Tinkered Parts
Name | Ingredients | Fixed Stats | |
---|---|---|---|
Jeweled Filigree |
2 Ingots, 1 Star Sapphire, 1 Ruby |
Ingredient in making Runed Switch |
Recipe Jewelry
Recipes for Tinker Artifacts are received rarely from quests which ask for Tinker Tools, Empty Bottles, Clocks, Wind Chimes, and Barrel Taps.
Image | Name | Recipe Obtained From |
---|---|---|
File:Resilient bracer.gif | Tinker Quest. Extremely rare. | |
File:EssenceOfBattle.gif | Tinker Quest. Extremely rare. | |
File:PendantOfTheMagi.gif | Tinker Quest. Extremely rare. |
No Recipe Magic Jewelry
The jewelry below comes with random mods in addition to the fixed mod(s) listed below. The fixed mods are not guaranteed to have the highest possible intensity. I have crafted a few exceptional rings and bracelets and had an intensity of 3%. Bare that in mind.
Name | Ingredients | Fixed Stats |
Brilliant Amber Bracelet |
5 Ingots, 20 Amber, 10 Brilliant Amber |
Intensity range up to 100% Always one of the following Lower Reagent Cost, Faster Casting, Faster Cast Recovery, Spell Damage Increase |
Fire Ruby Bracelet |
5 Ingots, 20 Rubies, 10 Fire Ruby |
Always one of the following: Fire Resist 10%, Hit Point Regeneration +2 (rare) |
Dark Sapphire Bracelet |
5 Ingots, 20 Sapphires, 10 Dark Sapphire |
Intensity range up to 80% Always one of the following: Cold Resist 10%, Mana Regeneration +2 (rare) |
White Pearl Bracelet |
5 Ingots, 20 Tourmalines, 10 White Pearl |
Night Sight Always one of the following: LRC 10% or 20%, FC, FCR |
Ecru Citrine Ring |
5 Ingots, 20 Citrines, 10 Ecru Citrine |
Always one of the following: Enhance Potions 5%, Strength Bonus +5, Enhance Potions 75% (uncommon) |
Blue Diamond Ring |
5 Ingots, 20 Diamonds, 10 Blue Diamond |
Always one of the following: LRC +10%, FC, FCR, SDI |
Perfect Emerald Ring |
5 Ingots, 20 Emeralds, 10 Perfect Emerald |
Intensity range up to 80% Always one of the following: Poison Resist 10%, SDI +5% |
Turquoise Ring |
5 Ingots, 20 Amethysts, 10 Turquoise |
Always one of the following: Damage Increase 15%, Swing Speed Increase 5% (rare) |
Notes
Some of the intensities on properties above are cumulative or "stack". For example, I just made a Turquoise Ring with 27% Damage. Max Damage Increase for jewelry is typically 25%. A Turquoise Ring can get a 15% Damage Increase as a property. So, this particular ring randomly spawned with 12% Damage Increase and then got the 15% boost to get to 27%. Stacking of properties can create artifact type jewelry since you can surpass the typical caps.