Vampire Bat

Revision as of 15:18, 20 March 2008 by Ceruleus (Talk | contribs) (punt.)

VampireBat.jpg

The Vampire Bat has a unique ability; each time a Vampire Bat successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.

When summoned via the Necromancy spell, Summon Familiar, all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a pet.

Statistics

Vampire Bat Statistics
Spawn Locations Malas, Doom
Fame 1000 Slayer Vulnerability Bat Slayer
Karma -1000 Alignment Evil
First Seen Pack Instinct None
Loot
Gold Magic Items
Special Cut Up
Attributes
Strength 91 - 110 Hit Points 55 - 66
Dexterity 91 - 115 Stamina 91 - 115
Intelligence 26 - 50 Mana 26 - 50
Barding Difficulty Taming Difficulty N/A
Base Damage Preferred Foods
Skills
Wrestling 30.1 - 55.0 Poisoning
Tactics 55.1 - 80.0 Magery
Resisting Spells 70.1 - 95.0 Evaluating Intelligence
Anatomy Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Life Leech
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 35 - 45 15 - 25 15 - 25 60 - 70 40 - 50
Damage 80% 20%



Notes

Low level and non-combat characters who need to raise their karma may want to consider killing Vampire Bats as they are: easy to kill; have an evil alignment; and can be accessed singly and above ground in southern Malas.

See Also