User talk:Bomb Bloke

Revision as of 08:48, 12 June 2008 by Bomb Bloke (Talk | contribs) (Deletion Requests)

Chat Section

So are you an Aussi? (Oi Oi Oi!) --Ceruleus 19:17, 16 April 2008 (PDT)


Sort of, I'm a New Zealander who just happens to live in Tasmania (both areas are closest to the Oceania server).

- Bomb Bloke 19:36, 16 April 2008 (PDT)


A Kiwi! Very cool. Kia Ora! --Ceruleus 19:42, 16 April 2008 (PDT)


Sorry about the native res stuff. My moniter is large, and Wilki is all new to me. Having fun learning though. Bare with me:) --Meridus 10:36, 12 May 2008 (PDT)

Armor Categories

Hrm, before I get too carried away:

Some articles are linking to other articles labeled according to armor groups, for example, Bone Armor has a few pages leading to it. However, this page (and quite a few others) don't actually exist.

These phantom articles do, on the other hand, have identically named categories. What I've started to do is redirect the articles to these instead in order to reduce the number of red links about the place.

For example, I set up the Platemail Armor category with a brief description. I've also done more or less the same thing with Leather Armor.

However, this involves tweaking quite a few pages and I don't want to mess up things too badly if something else is planned. So is this a good idea?

- Bomb Bloke 00:50, 13 April 2008 (PDT)


I think there should be a page for things such as Bone Armor and Leather Armor, not just linking to categories. In these pages it would be information such as the history of changes to leather armor (medable penalty removal, information about leather dying, etc.). If such a page didn't exist then it would be repetitive to place it on each piece of armor's page (6 in the case of leather). There is also a smaller benefit in being able to link to uoguide.com/Leather_Armor for ease of user searching and search engine indexing. - JC the Builder 13:02, 13 April 2008 (PDT)

Blacksmithy Crafting Categories

Well all craftable items are now accounted for on their respective crafting skill pages. Yay.

So now I was wondering if we could wipe out the crafting "category" pages for the blacksmithy skill. These are: Bladed, Bashing, Axes, and Polearm.

I've got a few reasons for this.

  • The Blacksmithy page now lists all items by category anyway making the extra pages redundant.
  • There are more items with "blades" then those on the "bladed" menu. Confusing.
  • The lists don't actually provide any useful information. What's important is which weapons go with which weapon skills.
  • Not all weapons are craftable. For example, the Black Staff and the Wand are "bashing" weapons that a smith can't create. This makes that list yet more confusing in that it "appears" incomplete.

To further complicate matters, there's also categories for each of these crafting categories: Category:Bladed, Category:Bashing, Category:Axes, and Category:Polearms. Between the Blacksmithy category and the Weapons category it's a mess (as some are in one or the other or both or even in other places entirely).

And ha! The only articles in the Bladed category are weapons that aren't even on the smith's bladed list!!

So what I'd like to see is pages/categories for swords/macing/fencing/archery weapons, perhaps one for axes (which are unique in that they train Lumberjacking when used), and pages for one/two handed weapons. Scrap all the smithy related weapons pages/categories and avoid all the confusion. If a weapon can be crafted by a smith, it goes in the smithy category and not in some confusing sub-category.

Now I could just go through and re-format the category layouts for every weapon page without asking, but I'd like to get some sort of permission before making such a large amount of edits. Any thoughts?

- Bomb Bloke 02:38, 9 June 2008 (PDT)

Deletion Requests

Stuff I reckon needs the chop.

This is not a fiery spellblade.

No pages use this, Blade of Insanity already has relevant images.

My Questions

Talk:Greater Dragon

To Do

  • Make a start on the armor overview pages.
  • Publish 51 would suggest runic crafted/looted elf/leather no longer falsely gets Mage Armor property, hunt around and see if any forum posts support this.
  • Check out how the Moongate cohesion system works.