Anatomy

Revision as of 16:19, 14 April 2008 by Bomb Bloke (Talk | contribs)

Flag anatomy.gif

Anatomy can be used in three ways:

  1. Passively increases the combat damage you deal.
  2. Heals or adds to healing yourself, some NPC's, or other players.
  3. Actively check the Dexterity and Strength of another player, animal, or monster.

Damage Increase

  • At 30 skill you receive 15% damage increase.
  • At 50 skill you receive 25% damage increase.
  • At 80 skill you receive 40% damage increase.
  • At 100 skill you receive 55% damage increase.
  • At 120 skill you receive 65% damage increase.

This bonus is subject to a skill check with each strike dealt. If you fail the check, you don't get the bonus.

Healing

To Cure with Bandages you need 60 anatomy, and to Resurrect you need 80. Anatomy adds (your skill level divided by 6) to the amount you can heal.

Training

Active

Activate the skill via macro or skill button and target a creature other than yourself. If you do not get a gain you must target a different player or creature. Once you do get a gain you can go back and try on previous targets again.

Passive

Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy when using the Healing skill.

See Also