Self Repair
Revision as of 08:25, 16 March 2008 by GregStaats (Talk | contribs)
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.