Clean Up Britannia (1999)
When housing was first introduced, it was a decay free area. Anything placed inside a house was immune to decay. This was a god-send to players who previously were very confined in the amount of items they could store between their Backpack, Bank Box, and Boats. However, as time passed players kept on collecting items. Thousands of items could be stored in a 7x7 house with many times that in larger homes. The pack rat nature of some players were beginning to degrade Server performance. A recent bug with Jester Hats allowed them to be crafted without using any resources. A developer revealed that one player stored over 4,000 hats for no apparent reason.
In fall of 1999, it became clear to the developers that the game could not continue on its present course. The amount of storage in houses had to be limited in order to continue adding new features, such as the impending land expansion in UO:R. The solution to this problem was broken up into three phases
Phase I
The first phase debut in October 1999. Players were encourage to deposit unnecessary items into Trash Barrels. They would in turn receive tickets depending on the worth of the item. These tickets could then be exchanged for rewards. Stackable items such as Gold and Fish Steaks could not be redeemed. This phase lasted approximately two weeks. Any tickets left unspent were converted to gold coins on a 1 to 1 ratio.
Rewards
Item | Description | Ticket Cost |
---|---|---|
Neon Hair Dye | Dyes your hair "neon" colors not found on a normal Hair Dye. | 10,000 |
Neon Beard Dye | Dyes your beard "neon" colors. | 10,000 |
Beard Growth & Sculpting Cream | Allows you to change your beard style. | 30,000 |
Hair Restyle Coupon | Allows you to change your hair style. | 30,000 |
Furniture Dye Tub | Dyes furniture instead of clothing. All furniture dye tubs now state they are Veteran Rewards. | 100,000 |
Monster Statuettes | Makes noises for the creature it represents. You received one random statue when chosen, making getting a full set difficult without trading. | 100,000 |
Phoenix Armor | Ringmail armor which is blessed with a special hue. You received one random piece when chosen, making getting a full set difficult without trading. | 100,000 |
Singing Ball | Makes a wide range of sounds when walked near. | 100,000 |
Item Bless Deed | Used to bless a single non-container item. | 500,000 |
Results
In a Team Comment titled "A Ticket to the Future" Sunsword stated, "As of Friday, October 22, 1999, we have seen significant improvements on backup times, server restart times and CPU performance." It was later stated that phase one helped cut "backup times by almost 30%!"[1]
Phase II
The step was to introduce a new method of house storage. This consisted of two parts: Lock Downs and Secures. Lock downs allowed you to display and use items without them being stolen. Secures were similar to a bank box and used up Lock Down slots when placed. Houses would be allocated a specific number of Lock Down and Secure slots based on the size.
House Type | Secures | Lock Downs |
---|---|---|
All Small Houses (7x7) | 3 | 425 |
Brick House | 8 | 1,100 |
Large Patio Houses | 8 | 1,100 |
L-Shape House | 10 | 1,370 |
Tower | 15 | 2119 |
Small Stone Keep | 18 | 2,625 |
Castle | 28 | 4,076 |
Phase III
The final phase was to simply turn on item decay in houses. Players were given plenty of warning when the switch was finally thrown on January 23, 2000. Any item not placed by an IGM, locked down, or inside a secure would decay. In addition, items on a boat deck would now decay. Overall, the Clean Up Britannia program achieved its purpose. "On the older shards, we’ve seen backup times drop by over 75%, and server start times have been cut by over 50%!"[2]