Guild: Crimson Alliance Resurgent
This is a Role Playing guild. It is not meant to be a direct copy of the old guild the Crimson Alliance, though it is a strong inspiration as it was one of my first guilds. The guild is currently present on three shards; Atlantic, Catskills, and Europa. The guild is centered around a cult devoted to the Guardian.
The Crimson Alliance Resurgent is an evil guild dedicated to serving the Guardian across all shards. The Guardian is the protagonist from the Single Player Ultimas; Ultima 7 through 9. As we learned in Ultima 9 the Guardian is a being similar to that of the Avatar in that he is comprised of virtues, albeit different virtues. And because of these different virtues the Guardian and his followers often find themselves at odds with the Avatar, Lord British, and their followers. The Guardian is also famously infamous for taking over other worlds and enslaving entire populations. The most notable example is the world of Pagan displayed in Ultima 8: Pagan. But that is all single player Ultima lore and doesn't exactly effect Ultima Online for a variety of reasons.
The original Crimson Alliance was founded on Catskills in 1997. But over the course of years it slowly became inactive. I, Dante Darkheart, was once a member (not a leader or even founding member) of this guild. It was one of my first guilds and I have plenty of very nostalgic feelings towards the original Crimson Alliance. I've decided to rekindle that nostalgia and move back to the Crimson Alliance's hometown of the Necropolis and re-found the guild as the Crimson Alliance Resurgent. While we try to hold ourselves to the ideals of the original guild we also act as emissaries of the Guardian in an effort to prepare the Shards of Ultima Online, not just Catskills. So while Catskills is our home shard I have branched out to other shards. Currently we have chapters on Atlantic, Europa, and Siege. And Ideally I'd love to have an active chapter on every shard. A boy can dream.
Abbreviation: -CA-
Shard: Catskills (home), Atlantic, Europa, Siege
Leaders: Dante Darkheart
Type: Evil Neutral
Allegiance: Evil
Acceptable Afflictions: Anything evil
Acceptable Races: All
Lore: White Wolf
Player Ran Territories: Shard dependant though usually southern Yew in Felucca
Number of Buildings: 15 across 4 Shards
Locations: Shard dependant though usually southern Yew in Felucca
Claimed Territories: Shard dependant though usually southern Yew in Felucca
Status: Active
Recruitment: Selective
Official Website: NONE
RP Alliance Website: NONE
Contents
Rules
We are first and foremost a Role Playing (RP) guild. Most if not all of our members Role Play a character that is for whatever reason 1) evil and/or 2) serves the Guardian. Because we are a Role Playing guild we must follow a Rules of Engagement (RoE). But these rules vary from shard to shard and I do what I can to make sure my members and myself are up to date on these rules. But for space concerns in not going to put every shards' RoE. Most RoE's involve rules regarding staying in character at all times, acknowledging interaction before attacking, and no looting for example.
Membership Requirements
We are a Role Playing guild first and foremost. All members must be a Role Player first and foremost.
Characters don't have to be purely evil but they are certainly misguided and/or disillusioned from the traditional Virtue system of Lord British. The more devout members are willing to sacrifice themselves to become undead. Some members don't even have a choice in believing in the Guardian or not, in the case of orcs it's just part of their culture. Less devout members might just be a brigand who was convicted by a devout follower of the traditional Virtues and now prefers to associate with any who oppose the traditional virtues of Lord British.
The next few member rules are designed to encourage staying in character as that is an essential role of role playing.
Skills Because there are undead and demonic members within the guild the use of chivalry is highly discouraged, but not technically outright banned. You will not be bullied out of character but your chivalry using character will be bullied in character.
Names Characters may use pseudonyms in lieu of a given name but because this is a Role Playing guild please keep your name in mind. So famous names like Boba Fett, Oscar the Grouch, and Edmond Dantes will not be allowed. And in a world with name change tokens and soul stones this isn't asking much.
Towns I get that we live in a world of at least two truths. One, New Haven, Luna, and Britain (Trammel) are the cultural centers of almost any shard. And two, spells that allow for travel make it easier to get to these cultural hubs than to get the the closest bank. With that being said it is important to understand the in character politics of Britannia might not allow a pleasant visit to these cultural centers for an outlaw, orc, or undead.
On most shards we are based to the south of Yew in Felucca. So ideally I'd like our members to use the Feluccan Yew bank. But also because we're an evil guild Umbra and Buc's Den Banks are also acceptable. But really it all boils down to what makes sense for your character. If their house is on the outskirts of Vesper they should probably do their banking there too, provided they're not a known criminal.
Dress I've made up several subguilds and each has its own set of uniforms. Depending on the subguild some will be more strict than others. But the basic idea is that all uniforms will always incorporate Crimson and often include some shade black or grey.
Guild tags
We are Role Players and want to be known as Role Players. And part of Role Playing is responding to or in some cases not responding to certain information. Its my personal preference that its better to be known than unknown. So all members must wear their guild tags. No exceptions.
Profile
Did I mention we're a Role Playing guild? Well we are and because of the limitations of most games, not just Ultima Online, our characters can never be perfectly physically represented. Thus many Role Players use the Profile Scroll on their paper doll to describe their physical appearance. Its my personal opinion that these descriptions should be limited to information that can only be seen. I've seen some profiles list a hometown. I personally don't like this as it tells us something that can't be seen. However I wouldn't object to a note stating that a character speaks with a Vesper accent for example. And unless your character frequently runs around in the nude there isn't going to be much use describing tattoos upon one's buttocks. It also doesn't do much go to give a back story in character profiles. Let other players ask about you. Let them get to know you.
Shard Specific Information
Because each shard has its own people's histories and destinies the back story for the Crimson Alliance and the Crimson Alliance Resurgent will vary. Thus the next few sections will describe the difference in locations, sub-guilds, members, and a brief history on each shard the Crimson Alliance Resurgent has chapters on.
Catskills
As stated earlier, Catskills is our home shard. This is so for a number of reasons. First, its the home shard of the original Crimson Alliance. Two, Catskills seems to be the shard with the largest active Role Player community.
Locations
- The Necropolis
- The Crimson Spire
- The Evil Eye Tavern
- The Fellowship Fairgrounds
- The South Fellowship Fairgrounds
- The North Fellowship Fairgrounds
- The East Fellowship Fairgrounds
- The West Fellowship Fairgrounds
Sub-guilds
Cult/Undead - Legion of The Fellowship
Orcs - The Shadow Skull Clan
Gypsies - Guaranti Clan Travelers
Vampires and Ghouls - Clan Darkheart Vampires
Members
Hapelitch, Arch-Demon XI
Awindar, Ancient One X
Dante Darkheart (Evil), Archon IX
Morbious Guant, Wraith IX
Brok'Orba, Great Nob VIII
Elms Grimswood, Wraith VIII
Verbals Klawstar, Drachon VIII
Astrid Greyves, Xarano VIII
Visla, Hierophant VIII
Brief History
As stated earlier, Catskills is our home shard. This is so for a number of reasons. First, its the home shard of the original Crimson Alliance. Two, Catskills seems to be the shard with the largest active Role Player community.
The Necropolis is the first clearing south of Yew in Felucca. It was founded in the early days of UO by another famous guild known as the Undead. Shortly after the Crimson Alliance moved in and established a common goal with the Undead. And the rest is history. The Necropolis is famous for its Undead keep and Bell Tower that have been 'blessed' by the GMs.
The lore behind the Necropolis is that it was founded centuries before the shattering and the citizens of the city made an effort to lay low while preparing Sosaria for the coming of the Guardian. The Shattering destroyed the Necropolis as it was except for on Catskills where the Guardians' followers were able to mostly keep the city safe from harm. And that is where the story of the Crimson Alliance begins. But after the creation of Trammel the guild broke apart due to infighting. Few stayed loyal to the Guardian but went on their own path. Decades have passed and Dante Darkheart has returned home and has dedicated himself to refounding the guild. Dante Darkheart uses the Necropolis as a base of operations as he travels to other shards in search of other followers of the Guardian.
Atlantic
Locations
- Red Fang Pointe
- The Red Letter Press Library and Lighthouse
- The Red Fang Spire
- The Redrum Casino
- The Red Fang Pointe Port Authority
- The Red Fang Locker
Sub-guilds
Trade Company naja trade company
Orcs viper clan
Undead/Cult C.O.I.L.
Pirates dreadnox
Vampire
Members
Dante Darkheart (Evil), Archon IX
Brief History
Atlantic was the first shard I chose to travel to because of the large bustling over all population and proportional Role Playing community known as the ARPC. I actively played there from 2012 to 2014 she a good chunk of the Role Playing population decided to move to Catskills.
I started off as a not so humble merchant with plans to create a criminal network known as the Crimson Shadow Syndicate. The plan was to lure followers with riches and then slowly convert them to following the Guardian.
The story unfolded something like this. Dante had to flee Catskills after escaping from prison and ended up on Atlantic. He was practically penniless when he arrived but he soon met a trophy wife of a rich businessman in Jhelom. Dante convinced this businessman and several of his peers to go into business; legitimate and otherwise. With the funding Dante built a small port town called Red Fang Pointe. It was from this port that Dante planned several famous criminal events. But as the years passed the founding investors were losing patience in Dante. They felt his schemes were not paying off as well as they hoped and too much money was siphoned into secret projects. In this time Dante had begun converting lowly Syndicate members into followers of the Guardian. He did this through his mastery of creating what is known as a Well. It is essentially a doorway between shards. Dante had earned the respect of the Syndicate members and used that to assassinate the founding investors. Since the coup Dante has left the cult in capable hands who are planning to relocate to what's left of the ruins of the Necropolis on Atlantic.
Siege Perilous
Locations
The Rouge Spire
Sub-guilds
Members
Brief history
Europa
Locations
The Scarlet Spire
Sub-guilds
Members
Dante Darkheart (Evil), Archon IX