Ancient Wyrm

Revision as of 20:10, 27 May 2007 by Sarphus (Talk | contribs) (See Also)

The eldest of the Draconian race are rarely seen by any other than drake eyes. Ancient in origin, the wizened Elder is said to long for the days when the reptile was the guardian of the land now known as Britannia. Patience is not a virtue of the Elder Wyrm, and disturbing one may lead to a quick death. Death, of course, being the quickest way for these ancient ones to be rid of the intruder and get back to their studies.

Ancient texts concerning the draconian race tell of Ahzimas, a wyrm soothsayer of great magical power who claimed reptilian rule would not return to the land until humans and reptiles lived as one. This one statement has apparently been a very heated topic of discussion among draconian scholars. Some believe it means the two races should live in peace, others believe it means that one race must be eradicated. Even stranger, there are those that believe a physical merging of the two races is what was foretold. It is believed that all Wyrms are working toward this goal. How they will reach it is known only to them

Statistics

Ancient Wyrm Statistics
Spawn Locations Destard Level 3, Volcanic Lair, Wyrm Mountain, Wyrm's Lair
Fame Level 5 (22500) Slayer Vulnerability Dragon, Reptile
Karma Level 5 (-22500) Alignment Evil
First Seen Initial release of UO Pack Instinct None
Loot
Gold 1600-1800 Magic Items
Special Level 5 Treasure Map Cut Up 12 Dragon Scales, 40 Barbed Hides, 19 Raw Ribs
Attributes
Strength 1096-1185 Hit Points 658-711
Dexterity 86-175 Stamina 86-175
Intelligence 686-775 Mana 686-775
Barding Difficulty 131.4 Taming Difficulty N/A
Base Damage 146-182 Preferred Foods Meat
Skills
Wrestling 97.6-100.0 Poisoning None
Tactics 97.6-100.0 Magery 80.1-100.0
Resisting Spells 100.5-150.0 Evaluating Intelligence 80.1-100.0
Anatomy 0.0 Meditation 52.5-75.0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities None
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 65-75 80-90 70-80 60-70 60-70
Damage 75% 25%


See Also