Damage Increase
Revision as of 13:33, 1 January 2008 by JC the Builder (Talk | contribs) (New page: DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison re...)
DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
- +68.75% for GM Tactics
- +55% for GM Anatomy
- +42.5% for 125 Strength
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)
Check out this page on UO Stratics for more details