Murder Counts

Revision as of 14:11, 3 January 2008 by JC the Builder (Talk | contribs) (New page: There are two different kinds of murder counts, short term and long term. When you murder another player you receive both a short-term and a long-term murder count. ==Short Term=...)

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There are two different kinds of murder counts, short term and long term. When you murder another player you receive both a short-term and a long-term murder count.

Short Term

  • Each murder count goes away after 8 hours of playtime. Currently, Short Term counts hold no meaning, but previously a murderer with more than five short term counts was in a state of "Stat Loss", wherein any time they resurrected they would suffer a skill penalty on that character.

Long Term

  • Each murder count goes away after 40 hours of playtime, in 15 minute chunks.
  • If you acquire 5 or more long-term murder counts you show as red to the players around you, and are freely attackable in Felucca. You are also barred from all other facets, save a single trip to Ilshenar per month, where you will be treated as any other player (blue) for the duration of your stay, but unable to harm anyone beside yourself.
  • Your long-term count is always equal to or greater than your short-term count.


Considering Your Sins

You may determine your current status in the world by saying “I must consider my sins.” You will receive a response which will show your Short Term Murders and Long Term Murders.

Towns, and Murderers

  • Currently, a murderer may enter town freely, but will still be held to the letter of the law. Any aggressive actions will call down the wrath of the guards, and your corpse will be freely lootable by anyone. Players will still be able to attack you in town, and once they attack you are free to defend yourself.