Reactive Armor
Reactive Armor - Flam Sanct | |||
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Mana Cost | 4 | ||
Minimum Skill | 0.0 | ||
Delay (seconds) | 0.5 | ||
Reagents | Garlic, Spiders' Silk, Sulphurous Ash | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | First | ||
Description | The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances. 15 + (Inscription / 20) Physcial bonus -5 Elemental The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again. (+20 physical -5 elemental at 100 Inscription) |
Magery Spells | ||
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First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
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Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |